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#1
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Re: 3 Year FRC Cycle? - The CON's
I don't want a year-round build season. January through April is enough for me.
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#2
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Re: 3 Year FRC Cycle? - The CON's
I've also posted this in the pros thread...
But this isn't the first time this idea has come up. Back in 2005, the following thread proposed a replayed game: http://www.chiefdelphi.com/forums/sh...ad.php?t=37726 Of course, it did have a few other proposed tweaks, but we'll assume those are completely forgotten about. |
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#3
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Re: 3 Year FRC Cycle? - The CON's
This is a response to a post in the PRO's thread:
Quote:
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#4
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Re: 3 Year FRC Cycle? - The CON's
Personally... I would get bored. Yeah, the first year would be fun and exciting... But as a mentor, what's left for me to do in the second and third years? There's no real design portion left to help the kids with - they have a working robot with a design sitting right in front of them, and if they were smart, they walked around the regionals the previous year and took detailed notes about the best design so they could copy it. There's nothing new and novel for me to be excited about - I'd essentially be there to watch the kids use the machines and make sure they didn't cut off a limb.
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#5
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Re: 3 Year FRC Cycle? - The CON's
3 years of Regolith?
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#6
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Re: 3 Year FRC Cycle? - The CON's
How many minibot motors can we go through in 3 years?
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#7
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Re: 3 Year FRC Cycle? - The CON's
I think we've already got this. It's called BotBall.
I think we've already got this. It's called Battlebots. |
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#8
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Re: 3 Year FRC Cycle? - The CON's
3 years of:
Loading Zone violations (2005) Line-crossing penalties (<G22>, 2008) Lane violations (2011) Card-happy rules (it's not even really the ref's fault--2011) Fluky automatic scoring (2006, 2011) Anybody want that? The best way to handle a 3-year game is to change point values (say, lower minibot points/raise tube points) and tweak penalties between the years, and maybe make a tweak to the game itself (Lunacy on carpet, anyone?). Oh, and improve stuff like I mentioned earlier. Last edited by EricH : 14-04-2011 at 15:53. Reason: mistyped a year |
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#9
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Re: 3 Year FRC Cycle? - The CON's
Essentially what we'd get is a great first year of the cycle and 2 more years of apathy.
Exactly how are we supposed to motivate students to THINK about a challenge from problem to product if they already know the solutions to the challenge? I think a 2-year cycle would be better, and would allow for exactly 1 chance for another design cycle. Not only could teams redeem themselves for past failures, the GDC could redeem themselves for some of the worst rules in the year. Then, they could also add a twist to the game that would enable them to further challenge teams (4th logomotion shape, 4 levels instead of 3, add in this idea for the minibot, etc). |
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