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#1
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Re: List of specialist jobs for pre-season
A noble goal indeed. I am not sure if you can get students to pigeonhole (=limit) themselves so narrowly. One thought might be for several students to take turns at some of the less fun jobs (like Tool Specialist) as 'payment' for having a 'fun' job.
Also, you October limitation is too severe: Shoot for early December. I offer an example of how 1676 prepares new students: We have them build a robot. The drivetrain team builds a drivetrain, chassis builds a rolling chassis, electrical wires it, pneumatics plumbs it, programming...well, you get the idea. By Mid-November we have a working robot. The more experienced students guide the process, mentors define the concept (cutting the "concept" phase from a week to an intense day), and when we are done, everyone understands exactly what they need to do to build the 'real' robot come January. |
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#2
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Re: List of specialist jobs for pre-season
Thanks for the input, Don. How many students are regulars at your meetings during pre-season?
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#3
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Re: List of specialist jobs for pre-season
Add to list: PDF Specialist - A student responsible for converting Word documents to PDF or Google DOC format before posting to ChiefDelphi
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#4
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Re: List of specialist jobs for pre-season
Very good idea. I will pass this on to my team.
Wooo. 300th post. |
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#5
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Re: List of specialist jobs for pre-season
Excellent advice, rsisk! I think that alone is what makes a team a great team. Chairman's here we come! ;p
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#6
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Re: List of specialist jobs for pre-season
Quote:
so let me add something more substantial...I would probably have a separate specialist for Chairman's Award. It is distinct enough from Imagery and Spirit awards to require a different type of person. You need someone that can write. So have a RCA, WFFA, DLA specialist (Chairman's, Woodie Flowers, Deans List). You need a community outreach specialist to reach out to businesses, other schools, community groups to spread the message of FIRST Fundraising specialist. Writes grants, develops fundraising forms, manages fundraising activities. There you go, that should make up for my flippant answer earlier ![]() |
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#7
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Re: List of specialist jobs for pre-season
Thanks, in earnest this time. I had not included a Chairman's specialist since we have (or we are going to have) a Chairman's sub-team, but I am adding a "writer" to the list and separating the various awards as you suggested.
I want to ask again, if anyone is on one of those teams with 50+ students, what is done to manage them all? My plan for next year is to limit the number to "24" (but allow up to 30). Even this year with only 18 active students (10 of them "really active") there was still a lot of kids standing around not knowing what to do. This list was my remedy. Red flags, anyone? |
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#8
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Re: List of specialist jobs for pre-season
Let me just say I feel like all of those small teams are at a terrible disadvantage having to compete with these huge teams you mentioned.
However, looking at your specialist list, I find it a little funny that my small team of 14 has something extremely similar to it. For all of those tiny teams out there trying to organize themselves, here's an example of how we function:
My only further comment would be that the Administrative responsibilites should really be divided. Originally we had our two student founders each take on a section of that, but last year the job somehow became combined when they graduated. |
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#9
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Re: List of specialist jobs for pre-season
Our team (677 - Murphy's Outlaws) runs somewhat similar to those already mentioned. We actually have two teams, one of mentors and one of students. This is done due to the HS students being mentored by a Ohio State collegiate group. We have the following structure:
Team Leads (College & HS) - Usually 2-3 people from both groups, responsible for all administrative tasks and keeping people on task. College leads make final decisions on design when subteams need advice or can not come to a conclusion. CDTs (Component Design Teams) - Both College mentors and HS students broken down to these sub-teams. Each sub-team has its own lead person (both collegiate and HS). Chassis - Responsible for designing and building the chassis and drivetrain Hardware- Responsible for all electrical and pneumatic components Software - Responsible for writing and testing all software/code Mechanism - Responsible for the design and construction of the game manipulator(s) We also have other sub-teams that borrow people occasionally from these aforementioned CDTs for Awards, PR, Business (Marketing), etc. Our team typically numbers 30-40 girls and 10-15 mentors. We typically build two robots (one for practice) and two mechanisms. The team comes a conclusion in the last week of build to determine which mechanism will be the competition version, and be shipped with the 'bot. Our biggest problem is knowledge retention, since every year we lose mentors (college kids do eventually graduate and move on to real jobs) and HS seniors graduating. |
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