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#16
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Re: 2012 Game?
For future endgames, I think it would be interesting for minibots to have to navigate through a maze the fastest.
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#17
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Re: 2012 Game?
While were on the topic of older games why not bring back the corn field from 'Maize Craze' . And I believe we already did (american)Football...'Ramp N’ Roll'?
I did like '09 having the goals be trailers attatched to the robots. '11 wasn't bad either |
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#18
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Re: 2012 Game?
That would be pretty neat. I agree with somehow having programming being in future minibot containing games since this year most teams didn't really need it.
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#19
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Re: 2012 Game?
Frisbees. That is all.
Seriously, they would be interesting to use because of their shape and tendency to fly. maybe have to shoot Frisbees into a goal. |
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#20
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Re: 2012 Game?
How about a combination of most of the games where your robot drives on a plastic floor covered in corn dragging a spiders rack with a hole in the center for moon rocks all the while driving laps over see-saws and shooting soccer balls into holes above the drivers stations.....or not. I'm somewhat interested in another game like 2001 where teams of 4 set the bar for other teams.
On a side note, a really cool end game would be robots that had to climb this years minibot poles without the towers tipping over... |
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#21
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Re: 2012 Game?
Quote:
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#22
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Re: 2012 Game?
Maybe minibots have to do something (like a maze/corn-filled obstacle course) during the match (before the end game) for a special scoring object (multiplier, etc) to be released for that team or alliance (Like the super cell in Lunacy which could only be used if an empty cell was delivered to the refueling station). The minibots would be on the field borders and off of the actual field, and the scoring would still have to be done by the full-sized robots/human players so matches won't be decided by minibots alone.
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#23
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Re: 2012 Game?
I have no idea what the 2012 game will be, but all I can say is I want an original game. Logomotion was somewhat a copy of Rack 'N' Roll, and though it was fun, it wasn't very fun seeing all of the good robots with the same elevators and roller claws. Every team already knew what worked for Rack 'N' Roll, so all they had to do is copy the designs of the best robots from Rack 'N' Roll. Speaking of copying, the endgame for the minibots wasn't very exciting in the end. All minibots were essentially the same, and all went up around the same time. So, GDC, if by some random and crazy chance you're reading this, please have the 2012 FRC game be original! Also, make there be less penalties.
And with all the talk of a sports-themed game, I think it would be interesting to see a game similar to Lacrosse. Like, the whole idea of passing a game piece to an alliance member via throwing it, without having the pass intercepted by an opponent. Just an idea, seeing as no-one has mentioned Lacrosse yet. Also, I'm rooting for a Parkour game! |
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#24
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Re: 2012 Game?
Laser tag. Minibots could be deployed at any time onto an elevated plane that rims the field, and would autonomously drive around and shoot at opponents and/or other minibots. Robots could maybe place rods into a grid on the field (between various poles on the field?) to make fiberoptic connections. (or something like that) If a robot drives into or is caught by the opposing alliance's fiberoptic 'net' then that net's alliance gains points. If a robot was too tall, they might also be literally 'caught', and unable to drive underneath the rods. Each alliance would have a limited number of rods, not enough to fill the entire grid, that they could rearrange whenever they like (but only their own rods). During the endgame they could try to place a special rod that, if hung, grants bonus points proportional to the number of consecutive rods that form a single chain through that rod. At the end of the game each alliance gains points for the number of grid spaces that are completely bordered by their own rods.
Kind of like that old paper game where you take turns drawing lines in a grid of dots trying to be the one who completes each square. That was probably clear as mud. How much in advance to they plan each year's game? |
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#25
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Re: 2012 Game?
I'm surprised nobody has mentioned an "end of the world" theme yet
I would like to see a game that involves robots working together more. Such as requiring two robots to do a specific task (like picking up a box). |
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#26
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Re: 2012 Game?
Most games they always have one type of game piece (ex: 2011 - tubes, 2010 - balls), so maybe next year...they will have a variety?
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#27
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Re: 2012 Game?
The GDC has a very nice tradition of game pieces. Every second year is a balls year:
(I don't remember the game before off the top of my head) 2004-balls 2005-tetras 2006-balls 2007-tubes 2008-balls 2009-orbit balls (Although they weren't ballish exactly because they deformed a lot) 2010-balls 2011-tubes 2012-balls? |
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#28
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Re: 2012 Game?
do you remember some sort of test tube which kids used to have ants in it?
I don't remember its name but it would be great to have a bigger size of this in the field and the minibots are in it like ants. there will be a driver to the minibots and all what the minibots will do is to launch game pieces into the game (to their alliance). |
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#29
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Re: 2012 Game?
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#30
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Re: 2012 Game?
Why is everyone saying there will be minibots in next year's game?
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