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#46
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Re: 2012 Game?
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#47
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Re: 2012 Game?
IM TELLING YALL!!!!! THE MINI BOTS WILL BE IN A WATER ENVIRONMENT
my 0.02$ |
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#48
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Re: 2012 Game?
2012 is the 75th anniversary of the Golden Gate bridge.
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#49
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Re: 2012 Game?
I'm tired to death, and I for some reason read "Breakaway" as "Broadway." It would be cool to have a music game...anyone up for hanging music note tubes on a staff to make a song? Bonus points for chords ;P
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#50
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Re: 2012 Game?
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Silliness aside, it seems like it would be the same idea of this year: Hanging up game pieces. And no offense to those who want to play another Logomotion, I think the premise is starting to get boring. We need something original! |
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#51
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Re: 2012 Game?
2012 Summer Olympics + Leap Year = Hurdles?!?! It could be Overdrive with hurdles so the robots would have to jump.
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#52
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Re: 2012 Game?
PARKOUR!!!!!
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#53
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Re: 2012 Game?
Oh my. This is something that I didn't notice before. The Championship ended two days ago, we're only on page four of this thread, and already ideas are being repeated...
I think that I'll place my bet on some kind of bridge game. I like hurdles, but not for FRC (field is too small and robots are too big). I think that the closest FRC will get to hurdles was last year's bumps. |
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#54
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Re: 2012 Game?
Well I think with a different type of texture/ field to try and move on would be very great new game. Football/Hockey/Lacross haven't been done yet. Something thats challenging enough for the teams but easy to understand for the newcomers/fans would be the best type of game. Breakaway and overdrive captured that type of action and simplicity very easily. To me If it was a football type game It would be cool to implement passing to other robots then that robot scores would be pretty cool and unique.
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#55
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Re: 2012 Game?
Instead of fueling more speculation, I'm going to ask a simple question:
What would you like to see in the 2012 game? Specific elements, general ideas, and all that. This is just to get your ideas flowing for whenever the GDC asks for ideas. --I like the no-cross line in autonomous that Breakaway and Logomotion had. 2012 should keep that if at all possible. --Minibot challenge would be great--but let's restrict it to LEGOs this time (or open up the motor selection a little bit). I'll also let someone else come up with the details. --Personally, I'd love it if the defensive restrictions were relaxed a bit. Keep the no-pinning, no-tipping, and other similar rules, but allow defense more than just "get in the way or hope you can push hard enough". --Fewer cards. Enough said. |
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#56
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Re: 2012 Game?
Please make a separate thread for that. I think it's gonna have A LOT of replies.
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#57
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Re: 2012 Game?
I think that a game that requires all three alliance robots to do separate tasks to score would be fun. As an example of the concept, but not the actual game idea, think about the part of Majora's Mask where you have to switch between Kafei and Link to advance through a timed dungeon - separate tasks, but working together to keep advancing.
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#58
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Re: 2012 Game?
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#59
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Re: 2012 Game?
The game so good it will cause the world to end...
Actually though, I'm more worried about making it through the end of the semester right now than next year's game. We still have the offseason! |
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#60
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Re: 2012 Game?
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The Titanic was an engineering feat in its time. It celebrated engineering in many ways. Good catch on that one. The 'destruction of the world' could have more to do with a Mayan theme. They were master architects in their time. |
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