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  #46   Spotlight this post!  
Unread 26-04-2011, 20:42
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Re: "What If" A forum game

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Originally Posted by Tetraman View Post
Teams will be double sure their human players can't throw outside the field. Less pieces in the field that you throw usually means that your team can't score them.

Rule Change: An alliance scores 10 points for 1 minibot, 20 points for two minibots and 30 points for 2 minibots and a robot in your alliance zone in front of your alliance station. (and no, you can not get 20 points for one minibot and a robot in your alliance zone.)
Teams ignore speed, and focus all their time on a 100% reliable deployment system. We also see a lot more "FTC" bots, with possibly lots of TETRIX pieces. Essentially an FTC bot. By Week 3, every other match has 30 on each side, negating the purpose of the end game.

Rule Change: There is a fifth minbot pole directly in the middle of the field. There is no "who touched the pole first" rule. Whichever minibot from either team reaches the top legally first gets an extra 20 points. The order at which the fifth pole is triggered does not affect the other four's triggering and scoring system. It is completely legal if a faster minibot below it knocks it off the pole.
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  #47   Spotlight this post!  
Unread 26-04-2011, 21:21
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Re: "What If" A forum game

there would be some pretty hardcore def-fence around that 5th pole. teams would build a mini-bot that cannot be knocked off.


mini-bots can be deployed at any time during the match. there is a light sensor on the pole that detects when the mini-bot starts climbing, and the fastest mini-bot wins the race, no matter when it was deployed.
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Unread 26-04-2011, 21:39
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Re: "What If" A forum game

Minibots would be even faster and teams would deploy as early as possible so that they can score tubes for the rest of the match without having to worry about the endgame.

Removal of <G63>: If two GAME PIECES are HANGING from a single SCORING PEG, the outermost GAME PIECE will be counted for scoring purposes.
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  #49   Spotlight this post!  
Unread 26-04-2011, 21:46
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Re: "What If" A forum game

Then we may see people drop the ubertube down a rack to score 4 total logos on the pegs.


How about removal of the minibots altogether? [Annother major game change]
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  #50   Spotlight this post!  
Unread 28-04-2011, 23:42
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Re: "What If" A forum game

Reported ^^.

As for the actual game portion:
Teams would spend the entire game scoring tubes or pushing robots into lanes.

What if...

The last minibot to contact the tower before the end of the match got the most points... and the first one up got the second-most?
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Last edited by EricH : 28-04-2011 at 23:45.
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  #51   Spotlight this post!  
Unread 28-04-2011, 23:45
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Re: "What If" A forum game

Quote:
Originally Posted by 216Robochick288 View Post
Then we may see people drop the ubertube down a rack to score 4 total logos on the pegs.


How about removal of the minibots altogether? [Annother major game change]
No end game. Teams would focus solely on scoring, and while traversing the field would be easier due to the lack of minibot poles, defensive robots would top the game by blocking the entire middle area.

What if autonomous mode was for a whole minute? Match time stays the same.
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  #52   Spotlight this post!  
Unread 28-04-2011, 23:55
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Re: "What If" A forum game

^Reported.
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Unread 29-04-2011, 00:11
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Re: "What If" A forum game

Processors would be flying, crowd excitement would be dying, programmers would be crying. (tears of joy, and sadness).
(coming from a programmer myself)

what if minibots could transport tubes?
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  #54   Spotlight this post!  
Unread 29-04-2011, 00:46
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Re: "What If" A forum game

Quote:
Originally Posted by jmanela View Post
Processors would be flying, crowd excitement would be dying, programmers would be crying. (tears of joy, and sadness).
(coming from a programmer myself)

what if minibots could transport tubes?
You would find people have little "on/off" ramps on their robot, a herd of minibots, all equipped with tube manipulators.

What if there was a third scoring rack
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  #55   Spotlight this post!  
Unread 29-04-2011, 09:21
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Re: "What If" A forum game

More possible points, and maybe room for three robots to hang.

What if the minibot poles were horizontal, and teams had to deploy from one end, and have their minibot travel horizontally?
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Unread 29-04-2011, 09:59
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Re: "What If" A forum game

Q: What if the minibot poles were horizontal, and teams had to deploy from one end, and have their minibot travel horizontally?

A: Minibots would travel faster (maybe?) and triggering the sensor would probably be less finicky. Also, more teams might have used the NXT because weight would have been less of an issue.


What if the robots had to be entirely autonomous?
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Unread 04-05-2011, 21:40
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Re: "What If" A forum game

Very few robots successfully play the game. Robots use the feeder slot if they even attempt to score. Most robots simply run autonomous mode and head straight to the minibot poles where they sit there for 2 minutes and 5 seconds and then deploy the minibot. Game is very boring.

New rule, Human players can not through past the midfield line (same place the robot can not cross in autonomous).
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Unread 05-05-2011, 14:01
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Re: "What If" A forum game

Human players throw tubes to the end of their lanes only or there would be much more robot-robot interaction in the midfield area.

Rule change: There are no boundaries for members of any drive team currently involved in the game around the field.
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Unread 05-05-2011, 14:29
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Re: "What If" A forum game

Coaches would occasionally leave the driver station to get a view of the field and relay any blockages the driver cannot see, or be the driver's eyes when he's blind (with no camera).

Instead of the First colors, there are red and blue logo shapes. 2 scoring racks midfield on the sides. Alliance with the most tubes in a logo get the points.
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Unread 05-05-2011, 15:11
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Re: "What If" A forum game

Quote:
Originally Posted by Zuelu562 View Post
Coaches would occasionally leave the driver station to get a view of the field and relay any blockages the driver cannot see, or be the driver's eyes when he's blind (with no camera).

Instead of the First colors, there are red and blue logo shapes. 2 scoring racks midfield on the sides. Alliance with the most tubes in a logo get the points.
And no zones, I presume? Even then, each alliance focuses on its own rack... too difficult to shove through the chaos, and too much effort to get 2 tubes on a rack while being contested.

No restrictions on CIM motors.
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