Quote:
Originally Posted by Alan Anderson
Thank you.
You can't do it while keeping them from interfering with each other sound-wise. But here's an idea -- assign each pair of fields to a division and alternate matches between them. You can get very high throughput by staging a match on one field while playing on the other.
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This is an interesting idea. Each division has 2 fields, with alternating matches. We know this seriously increases throughput (to 2x or better than that of a single field), so more matches could be played. Divisions could roughly double in size while retaining 4 divisions. You don't have the sound-pollution issues of having 8 divisions in such close proximity, and you could even run an expanded elim bracket on each division to keep the proportions right (run 16 alliances with a set of Eighth-Finals)