|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
So, the idea of this robot is to scare the other teams into not making contact with your robot because they know it will cause damage to their robot?
|
|
#2
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
no. the idea is to achieve omni directional movement. defense would be one possible use, however it cannot hold more energy than the same robot traveling at its top speed. the goal of this would be to make a robot more difficult to push. in past years teams without any predictable means of scoring have had the ability to simply defend. however when more teams than ever have multi speed gearboxes, adjustable stances, and other methods of altering their drive to serve to score swiftly as well as push through defense, this is no longer really a viable option. having a spinning robot removes traction and torque from the factors that influence how difficult it is to push another robot. this is a way to increase defensive ability, without adding any significant complexity such as gyros or legs. the intent would not be to damage any robot, but to make an omni directional robot very simple mechanically, and to gain an edge defensively. because the robot is always spinning it always holds the same amount of kinetic energy as it would going in a straight line. in battle bots the spinner bots typicaly spin more than 1000 rpm. i was thinking more like 120 - 360 rpm.
Last edited by Hawiian Cadder : 07-05-2011 at 02:32. |
|
#3
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
Is it called melty brain because your programmers are going to go insane testing and debugging it?
Seems like it would be useful to have on the field, however, it could also be pretty clumsy and inefficient. |
|
#4
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
i fixed the link, now you can actually see the project.
|
|
#5
|
|||||
|
|||||
|
Re: Omni Directional movement for tank drive.
I'm lost. Can you explain how this robot would be more difficult to push?
|
|
#6
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
Isn't the rate of "linear" motion related to the rate of rotation in this design? So wouldn't slowing down that rotation, in turn, slow down how quickly you "move" around the field?
I also question the safety of this design on the FRC scale. Even if you keep the design relatively compact (say 18"x18" without bumpers) and rotate at the bottom end of your suggested range (120rpm), the outside corners of your bumpers are already moving faster than 1000 ft/second. Much worse are the hard corners of your frame (which are traveling 800 ft/second). There's a reason that videos like this one give warnings about "melty-bots" being able to kill you if they're out of control. There's a reason why these types of robots are mostly seen in robot fighting, because their very functionality relies on large amount of kinetic energy. |
|
#7
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
Our team has a running joke of inventing "mecanum treads".
|
|
#8
|
|||||
|
|||||
|
Re: Omni Directional movement for tank drive.
The common difficult issue for "melty brain" designs is a reliable heading indicator. If the robot doesn't accurately know where it is at least once per cycle, it can't accurately translate.
Even fully functional melty brain designs achieve rotating translation speeds that are very slow compared to the vehicle purely translating. It would be an incredibly easy robot to just juke around. |
|
#9
|
|||||
|
|||||
|
Re: Omni Directional movement for tank drive.
Mauler 5150 v.s. Jabberwocky
Battlebots Televised version. Watch what happens. P.S.(I am totally not posting that because my mentor drove the winning robot) noo....why would I do that.) |
|
#10
|
|||||
|
|||||
|
Re: Omni Directional movement for tank drive.
I don't see the relevance here. I'm pretty certain Mauler was a shell spinner, and had a traditional skid steer drive inside.
|
|
#11
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
It's an interesting concept for driving, but I'm pretty sure the mechanisms team would stage a coup after their end effector fell of for the umpteenth time due to excessive stresses on the joints.
|
|
#12
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
Um.... I think we might have done that at the VEX level
![]() |
|
#13
|
|||
|
|||
|
Re: Omni Directional movement for tank drive.
Quote:
There's actually a robot with these in one of the labs here at the University of South Florida. I believe a master's student designed it for his thesis a few years back. I'll see if I can get a picture next time I'm there. |
|
#14
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
At VEX level:
http://www.vexforum.com/showpost.php...1&postcount=19 http://polynomic3d.com/user/smith/Mechanum.png <- That's VEX tread wrapped around a sprocket... |
|
#15
|
||||
|
||||
|
Re: Omni Directional movement for tank drive.
the main goal of this is not to make the robot faster, it is to remove traction and torque from the factors that influence how difficult a robot is to push, thus allowing a team with single speed gearboxes to effectively block a team with 2 speed gearboxes.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|