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#1
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Re: Broken 360 controller needs a dead zone
It's generally good practice to add dead zones to Xbox 360 controllers. They don't consistently return to any particular center point.
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#2
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Re: Broken 360 controller needs a dead zone
Well yeah I guess it works fine with all my games except fallout 3 for some reason and minecraft on my computer. Those and my program are the only things it leans right on
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#3
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Re: Broken 360 controller needs a dead zone
What I'd do is use the in range and coerce function, and then either return zero or the value with a select. Remember to do it for each axis.
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#4
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Re: Broken 360 controller needs a dead zone
Quote:
Videogames like Fallout, Deadly Premonition, etc, didnīt manage the dead zone at all, so if your controller is slightly "broken"... well, s**t happens. Itīs a very common issue with the Xbox360 controller, if you are too rough playing (but there are FEW titles which donīt manage the dead zone, so chances that you never notice your controller is broken are high). New and well conserved controllers work fine, so if you are not able to manage the dead zone, you can always buy a new one... |
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#5
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Re: Broken 360 controller needs a dead zone
I've noticed this on our 360 controllers, and for this reason I will encourage our team to use something like this as an FRC gamepad in the future.
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#6
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Re: Broken 360 controller needs a dead zone
If drivers werenīt a problem, this would be nice:
![]() So beautiful... Itīs for a "mecha (giant robot of massive destruction) simulator" for the Xbox1, Steel Battalion. And back to the real world... if you dont like the 360īs just try Logitech gamepads, those are fine too. |
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