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Unread 22-05-2011, 20:03
kinganu123 kinganu123 is offline
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Re: apply the inverse kinematic tranformation?

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Originally Posted by Ether View Post
You do not need trig to code mecanum.




I think the cat is already out of the bag, if you read this response to your 5/18/2011 post about arcade drive.


kk ill just not click that link then lol, but ya i figured out arcade, thanks for your help on that, and i know i dont need trig but it would be a good challenge for me to do it with trig since i just taught myself it
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Unread 22-05-2011, 20:10
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Re: apply the inverse kinematic tranformation?

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Originally Posted by kinganu123 View Post
i know i dont need trig but it would be a good challenge for me to do it with trig since i just taught myself it
Trigonometry is very useful for deriving the transformation equations, but the equations themselves have no trig functions in them at all.

But hey, whatever works for ya. Knock yourself out :-)

If you encounter questions about trigonometry you can ask them here too.



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