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Unread 29-05-2011, 09:42
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Re: Untested Conveyor Claw Design

Team 1515 had a simple elevator design, gravity returned, and it worked fluidly and effectively. However, I think that running a second wire rope line the other way on the same drive-shaft would be a simple solution to that problem. Continuous loops tend to be difficult in pullied lift systems.
Also, Can someone please post a screenshot of the game?
Thanks!
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Unread 01-06-2011, 16:40
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Re: Untested Conveyor Claw Design

Definitely a cool design! It looks like it would make hanging tubes easy because you can rotat the claw AND the tube, which is pretty awesome. Doesn't exactly look easy to pull off, but hey, this is FRC! Also, it's a great little game of catch the tube from the feeder station and hang it!
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Unread 02-06-2011, 21:22
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Re: Untested Conveyor Claw Design

This is an interesting design. The one big advantage it has over the elevators (which, I think, were largely dominating in this game) is the ability to hang on the opposite side of pickup. However, this then brings up the question: is this design better than the various arm designs that could hang on both sides?
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Unread 07-06-2011, 19:09
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Re: Untested Conveyor Claw Design

Quote:
Originally Posted by kenavt View Post
This is an interesting design. The one big advantage it has over the elevators (which, I think, were largely dominating in this game) is the ability to hang on the opposite side of pickup. However, this then brings up the question: is this design better than the various arm designs that could hang on both sides?
The only thing I can think of that might make it better than the alternate arm design is a closer center of gravity. I think this is a big reason why elevator designs worked so well. We ended up just using a plain arm design, and speaking as the driver, the CoG of an arm makes fine control tricky when the arm is up. (of course, if your arm is fast enough, it wouldn't need to be up very long) Also, a different distance is needed to hang on different heights when using an arm.
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