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#1
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Re: What if Education was more like Video Games?
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. . .The carrot represents a reward. The stick represents a punishment, not the method of presenting the carrot on a string. The modern educational paradigm for the U.S. has effectively disguised and postponed the "stick" so its short-term effectiveness is limited. The longer-term punishment of ignorance and life-discomfort is not recognized at the lesson-learning point. So, gaining control of the stick may be taken to mean finding better (nicer?) short-term punishment methods that will not raise the ire of a public that refuses to discipline their own children but chastises those who seek to reinforce educational lessons. I know, build the classrooms with more corners in them for "time-outs". ![]() |
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#2
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Re: What if Education was more like Video Games?
I recently came about this video which explains a newer way to teach kids. http://www.youtube.com/watch?v=nTFEUsudhfs
In the video they discuss a pilot program in Los Altos school district. |
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#3
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Re: What if Education was more like Video Games?
My original intent was not that it would turn math class into Donkey Kong, but a discussion with regards to individual pacing, reward mechanisms, and skill lessons versus challenge lessons.
The TED video is actually exactly what I was thinking. Currently I can get walk-thrus online for how to get 3 stars for a particular level of "Angry Birds", but to get some focused time of the concept of a Derivative, I would have to go to a special tutoring class, or possibly engage with something like Kaplan or other tutoring centers. Both my mother and oldest sister are Teachers (actually mom is retiring Monday). I have a lot of discussions with them about programs, what works, and what doesn't work, and what appears to work but really isn't. I did a lot of tutoring. In middle school and high-school it was very informal. In college I was a paid physics tutor and tutored many friends. I found that many students that thought they were "dumb" just usually needed to be able to ask 3-4 specific questions with a little time to work through things between the questions. This is not readily available in many school systems, and in college involved tracking down a professor during office hours or finding a tutor for the courses that offered open tutoring (Physics at Purdue was one of the only courses I know that offered this). Thanks for posting up this video as I am very interested in looking into that system a bit deeper. I would love to see a follow up video going into more depth of the Award and value systems, and how these systems work for a general school semester/year. Do the sprint and lags end up matching up pretty well for a given curriculum over a given time span? What do gifted students get out of a system like this? Do "slower" students on average get more value? |
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#4
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Re: What if Education was more like Video Games?
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Going back to the OP, I think it's a credible idea but severely hampered by the growing class sizes we see. |
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#5
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Re: What if Education was more like Video Games?
Class size is certainly a factor. This year I've taught classes ranging from 16 to 36. There's a BIG difference in how deep you can get into a topic and how much they get out of it. To me, 16-20 or so seems to be the critical point where it starts to decline.
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#6
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Re: What if Education was more like Video Games?
I have recently seen the Khan Academy video and Sir Robinson's work (TED is a wonderful source of inspiration), and I am definitely interested in the "flipping" the classroom concept.
However, I also realize that: (1) the school system in general have actually done better each time it has been faced with accusations of "failing." (Sorry, no real source right now, but I have seen statistics in various keynote presentations from speakers like Bill Daggett.) (2) the school system is for the most part one-size-fits-all and that system will never work for all students. (3) there are intriguing ventures in education that may not replace the entire system, but it would be nice for all students to have a choice for different ways of learning. The one type of format that interests me the most is from Dennis Littky of The Big Picture. In the big picture schools, a teacher (called advisor) has 18-20 students for four years; students do internships with mentors in the community 2-3 times a week; students create portfolios and present their learning to a community audience; etc. What I really like about this format (and what I like about FIRST) is that students work with adults so they really are adults-in-training. They get to experience actual work, and they get to be among adults more often. They also get a chance to really explore their interests and find their passion. [Semi-Rant]How often have you taken a step back at a high school and observe students' behavior and ask...Do they act this way when just "out" in society? Does being contained in the high school "bubble" hinder them from being ready to be among adults? From a student's point of view (IMHO), school is one of the most social aspects of a teen's life, and therefore, they "dress" socially, act socially, etc. Adults have more opportunity to separate their work and social life. I believe young adults need to be exposed more to adult life and the world of work so they are better prepared to enter that world. "The purpose of education is not to enable students to be good in school, but to enable them to be good outside of school." -Ray McNulty[/Semi-Rant] |
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#7
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Re: What if Education was more like Video Games?
I like the idea of treating school like a videogame in the sense that one must beat a certain level to get to the next one, and in order to beat a level complete certain tasks.
For instance: Math. A very controversial subject, with students either excelling at or having trouble with it, math is an excellent example for why school should be more like a videogame. In videogames, one most learn skills and practice hard to beat a level, just as students have to study hard and do their homework to succeed. Like the bosses and minibosses in videogames, tests and quizzes could be a form of boss in the classroom. In order to beat a boss, you must know how to beat it, what strategies to use, and get power-ups to strengthen yourself before the fight. Same with school. In order to pass a test, you need to know the material on a test, what you can use to help yourself, and to study beforehand to get the "power-ups" to beat the test/boss. And at the end of a boss, players usually get a reward of some sort. In school, when one passes a test, there should be some kind of reward, an incentive to make people want to study, want to do their homework, and want to pass the test. It's all about perception. For most, school CAN be boring. make it seem like a videogame, and everyone wants to compete. Two more things to look at: 1. WHY do people play videogames? AND 2. Why do people play multiplayer games like COD/Halo online against other people? To answer the first one, think of why you've played video games (if you have). I play them because they're fun, there is a great reward at the end, and I get to tell all of my friends I've beaten the game. To answer the second one, think of what one gets from being on the top leaderboard. In games such as COD/Halo, a player's goal is to be the best person in the match, usually by defeating the most enemies and getting the most power-ups. The reward is getting on the top leaderboard. I bet a person who is on a top leaderboard has a better drive to succeed than those at the bottom. The same in a school. If by passing the most tests, and getting farther than others in your class, one should be placed on a top ten leaderboard, or something of the sort. Then, the top ten get a prize of some kind, something every student will want. Soon, most every student will want to be on the board, and therefore work harder on their work. Finally, There is one more thing I'd find interesting in a school system. A more "independent" grade level system. I mean that each person can go to specific classes based on if they passed the previous one. For example, let's say we have a student who really excels in science. Now normally, this student would have to go through a whole school year's worth of one science class in order to get to the next highest science class. But this student already knows most everything that he/she will learn over the entire year of that science class. In a more "independent" grade level system, this student could independently take the needed tests and quizzes, take the final exam, pass, and move on to the next science class in line. Just an idea, but I always found it interesting. |
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#8
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Re: What if Education was more like Video Games?
According to me students will be more interested in studies if this happened but the main things is technology is being introduced each day.What if it becomes old, ultimately it will be boring for them and they would seek some other form of education.
Just as we can say that at one time books were considered to be to primary source of information.With the introduction of internet people are moving more towards finding all their answers from internet rather that going to a library and searching on it! |
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#9
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Re: What if Education was more like Video Games?
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#10
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Re: What if Education was more like Video Games?
As previously mentioned, gaming is mostly built on reward systems. Whether it is new equipment, new levels, new skills or anything for that matter, it drives the player to pursue those goals. Unlike video games, where the rewards are very distinct and very incremental, the goals of education are very abstract. Whether it is college, a job, or even just the knowledge itself. They are either abstract or a very long term goal. A majority of highschoolers probably don't know what they want to do with their lives, which college to go to, what kind of job they want. If they do not have those goals set in mind, they really see no purpose in school. They go because "they have to". That is not what is going to motivate the students. Some find that motivation by competing with other students to get a higher grade or rank. That is admirable, but, as I stated before, it takes away from the true essence of education. Sure, I may have a romanticized ideal of education, but that, to me, is a better motivator. Some teachers try to incorporate some kind of reward system where it is stickers, extra credit, some kind of fake currency to "buy" prizes at the end of the month or anything like that. But I have noticed that while these may be good motivators, I see a deeper implication that I do not like. Some students get to the point that they become so obsessed for those extra points. I believe it promotes materialism. That is why I rebelled and refused to participate for those. I hurt myself in the process; the class was heavily based on participation and received a D in that class...
There really needs a better motivator for students, a better way to fuel their subconscious and give them a sense of purpose. Perhaps, give students more freedom and choices in class. I know I excel at those projects. I honestly feel proud of myself after completing those projects. Sure, I may feel proud when I get back a test and a 100% is on top of the page, but that pride is short lived. A project has more sentimental value. No one really cherishes their tests, but they cherish their projects forever. I still have my little stool I made in 8th grade in wood shop class. It is also evident in my choice of video games. My favorite games are the "sand box" games where you have the freedom to do anything e.g. The Elder Scroll Series, Gran Theft Auto. That is also the reason why this competition appealed to me; it has relatively few restrictions on design, while promoting safety. I like how Dr. Richard Feynman puts it: "Physics is like sex: sure, it may give some practical results, but that's not why we do it." I believe that applies to education as well. Last edited by davidthefat : 06-07-2011 at 15:13. |
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#11
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Re: What if Education was more like Video Games?
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Also, I would like to recommend anyone interested in this idea to watch an anime called Baka to Test to Shōkanjū. I'm not sure if they ever dubbed it, but it is very short and worth the subtitles. The anime is based in a school where people are tested and placed into classes A through F. A being the best grades and F being the worst. The better the class, the better the equipment and classroom you get. Each student has an avatar that they can summon and do battle with. Its strength is dependent on your own skill in the subject of the teacher nearest. Classes can do battle with their avatars to move up in rank. Example: Class C beats Class B in a battle. They trade equipment, classrooms, and rank. The storyline follows class F(a group of misfits) on their quest to earn the equipment they deserve by defeating class A in battle. I know it all sounds weird, but it is an anime that directly connects academic ability with video games to promote motivation. It is the exaggerated version of what this thread is about. Definitely worth watching to anyone interested in the idea. To anyone that is curious but doesn't want to sit through the anime should PM me and I will answer questions. Jason |
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#12
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Re: What if Education was more like Video Games?
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#13
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Re: What if Education was more like Video Games?
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David, I understand that most of what I typed agrees with your post. I think it is important that you recognize that there are all different types of motivation for people, some may be nobler than others but it is all a means to an end, as long as people are learning everyone is winning. I believe your rebellion and lack of participation may be your rationalization of why you didn't want to do the work more than anything else. As with the reasons to do well there are many reasons to do poorly, some more noble than others but in the end you didn't to the work because you couldn't be bothered, when that happens, in the best case you are hurt by it, in most cases you as well as the people around you are hurt. |
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#14
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Re: What if Education was more like Video Games?
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Jason |
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#15
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Re: What if Education was more like Video Games?
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