Go to Post you can't eat a poof ball. its filled with magic smoke. it'd kill you quicker than a robot rampaging in autonomous mode, when you have the green light strapped to your face. - efoote868 [more]
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Unread 04-07-2011, 01:10
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Re: The 8

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Originally Posted by lemiant View Post
No offense taken, I actually am trying to figure out the best set, not necessarily 8, of subsystems to teach. Good examples of each (well documented and demonstrating basic principles) are also very welcome.
A good practice for the insides and outs of a drivetrain would be to make this: http://www.chiefdelphi.com/forums/sh...ad.php?t=86171
P.S. This thread should be called Super 8
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Unread 04-07-2011, 10:51
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Re: The 8

So you are looking for the 8 most commonly used robot mechanisms and systems to educate students on classic FIRST design?

1. Drive Train
2. Mechanical Arm
3. Single Action Grip/Grab (Not just to pick up balls or tubes, but to latch onto rolling goals or Tetras.)
4. C-Shape Roller Hand Grip (It is too important to pass up an opportunity to learn about being design specific to the game you play. Not every object can be effectivly picked up by a single action grip.)
5. Ball Shooting/Aiming Systems (this includes the Hopper and Intake Designs as they are connected to each other seemlessly anyway.)
6. Hanging Systems for Horizontal and Vertical Bars
7. Mechanical Elevators and Telescoping Systems (Regardless of how it's done, many teams have used ways of moving their parts to get a little bit more extension or height.)
8. Game Specific Robot-to-Field Interaction Designs (See Rack n' Roll for how teams were able and unable to cope with getting caught in the Rack, or in Breakaway, as some teams created systems or used different parts to deal with moving on and over the Bumps. What do teams do to prevent balls from getting caught in their wheels or when a track ball hits them after getting flung by 1114? It is important to visualize how your robot will exist within the game environment and implement into your overall robot design. Consider this the "wildcard" of FIRST design that embodies everything the other 7 didn't.)
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Unread 04-07-2011, 12:16
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Re: The 8

1. Drivetrain
2. Another Drivetrain
3. Arm (rotational)
4. Roller Gripper for ball like pieces
5. Roller Gripper for non-ball pieces
6. Intake and ball managment system (2006, 2009 type)
7. Elevator
8. Pneumatic grabber

I think this is a pretty comprehensive list of things you could learn before an offseason that could be applied to many games.
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Unread 05-07-2011, 16:01
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Re: The 8

Pneumatics, pneumatics, pneumatics.

Properly implemented pneumatics can vastly reduce the complexity of some mechanisms.
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Unread 05-07-2011, 22:31
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Re: The 8

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Originally Posted by Matt C View Post
Pneumatics, pneumatics, pneumatics.

Properly implemented pneumatics can vastly reduce the complexity of some mechanisms.
Amen
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