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#16
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Re: What if Education was more like Video Games?
As previously mentioned, gaming is mostly built on reward systems. Whether it is new equipment, new levels, new skills or anything for that matter, it drives the player to pursue those goals. Unlike video games, where the rewards are very distinct and very incremental, the goals of education are very abstract. Whether it is college, a job, or even just the knowledge itself. They are either abstract or a very long term goal. A majority of highschoolers probably don't know what they want to do with their lives, which college to go to, what kind of job they want. If they do not have those goals set in mind, they really see no purpose in school. They go because "they have to". That is not what is going to motivate the students. Some find that motivation by competing with other students to get a higher grade or rank. That is admirable, but, as I stated before, it takes away from the true essence of education. Sure, I may have a romanticized ideal of education, but that, to me, is a better motivator. Some teachers try to incorporate some kind of reward system where it is stickers, extra credit, some kind of fake currency to "buy" prizes at the end of the month or anything like that. But I have noticed that while these may be good motivators, I see a deeper implication that I do not like. Some students get to the point that they become so obsessed for those extra points. I believe it promotes materialism. That is why I rebelled and refused to participate for those. I hurt myself in the process; the class was heavily based on participation and received a D in that class...
There really needs a better motivator for students, a better way to fuel their subconscious and give them a sense of purpose. Perhaps, give students more freedom and choices in class. I know I excel at those projects. I honestly feel proud of myself after completing those projects. Sure, I may feel proud when I get back a test and a 100% is on top of the page, but that pride is short lived. A project has more sentimental value. No one really cherishes their tests, but they cherish their projects forever. I still have my little stool I made in 8th grade in wood shop class. It is also evident in my choice of video games. My favorite games are the "sand box" games where you have the freedom to do anything e.g. The Elder Scroll Series, Gran Theft Auto. That is also the reason why this competition appealed to me; it has relatively few restrictions on design, while promoting safety. I like how Dr. Richard Feynman puts it: "Physics is like sex: sure, it may give some practical results, but that's not why we do it." I believe that applies to education as well. Last edited by davidthefat : 06-07-2011 at 15:13. |
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#17
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Re: What if Education was more like Video Games?
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Also, I would like to recommend anyone interested in this idea to watch an anime called Baka to Test to Shōkanjū. I'm not sure if they ever dubbed it, but it is very short and worth the subtitles. The anime is based in a school where people are tested and placed into classes A through F. A being the best grades and F being the worst. The better the class, the better the equipment and classroom you get. Each student has an avatar that they can summon and do battle with. Its strength is dependent on your own skill in the subject of the teacher nearest. Classes can do battle with their avatars to move up in rank. Example: Class C beats Class B in a battle. They trade equipment, classrooms, and rank. The storyline follows class F(a group of misfits) on their quest to earn the equipment they deserve by defeating class A in battle. I know it all sounds weird, but it is an anime that directly connects academic ability with video games to promote motivation. It is the exaggerated version of what this thread is about. Definitely worth watching to anyone interested in the idea. To anyone that is curious but doesn't want to sit through the anime should PM me and I will answer questions. Jason |
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#18
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Re: What if Education was more like Video Games?
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#19
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Re: What if Education was more like Video Games?
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Similar to your rating idea, the video game style could allow students to "get ahead" of others. All would have to get through a "puzzle" to move on, but if one person finishes ahead of the other, they get to move on. The only problems i see with this is that the less intelligent kids might get discouraged, and there's really no end goal, because you cant give the smartest kid 2 weeks of no school because he finished ahead of time. Nonetheless, the biggest problem with not having a "one size fits all" systems, is that everybody is becoming too sensitive in this world, especially parents of young kids in the school system. People get discouraged way too easily now just because they don't do one thing as well as someone else. And part of the reason that that's happening is because parents nowadays try to protect their kids from the real world for too long. Hopefully avoiding redundancy, -Duke Last edited by Duke461 : 06-07-2011 at 22:58. Reason: added more. |
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#20
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Re: What if Education was more like Video Games?
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David, I understand that most of what I typed agrees with your post. I think it is important that you recognize that there are all different types of motivation for people, some may be nobler than others but it is all a means to an end, as long as people are learning everyone is winning. I believe your rebellion and lack of participation may be your rationalization of why you didn't want to do the work more than anything else. As with the reasons to do well there are many reasons to do poorly, some more noble than others but in the end you didn't to the work because you couldn't be bothered, when that happens, in the best case you are hurt by it, in most cases you as well as the people around you are hurt. |
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#21
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Re: What if Education was more like Video Games?
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Jason |
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#22
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Re: What if Education was more like Video Games?
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