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#1
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Rumble and LabView
Has anyone tried/succeeded in making LabView control the rumble function of modern joypads? If so, can you share any tips/code snippits? I'm working on some off-season projects where it'd be really cool to have the accelerometer interface with the rumble (for impacts and what-not, and in the future more information).
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#2
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Re: Rumble and LabView
I'd never thought of doing this, I'm not sure how it would work. But if I find some time I think I'll look into this... I'll edit this latter with any information I come up with
http://www.chiefdelphi.com/forums/sh...ad.php?t=73099 Last edited by mocibot : 15-08-2011 at 14:10. |
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#3
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Re: Rumble and LabView
This problem has been brought up a few times before. People have asked about doing it in C++/Java, and the short answer has been "no." Check out this thread for some ideas (it seems you can do it by calling a directX or xinput library to control the rumble yourself (read this thread)). There's also probably some information on the topic on NI's Forums about the topic. I'm not entirely sure how to do that in LabVIEW, though (I suggest you do a little research, starting here). If you get anywhere, let me know, it might be cool to play with this sometime.
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#4
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Re: Rumble and LabView
Here's the XBox controller rumble library I wrote back in 2007. Perhaps it will work for you. I just tested it tonight and it worked for me. It's pretty limited, but as long as you just want simple rumble, it's fine.
Best of luck, -Joe |
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