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#1
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Re: KINECT WORKING IN LABVIEW!!!
Hate to rain on your parade, but I seem to remember that lasers are illegal on FRC robots
(I don't *think* that the fact they are invisible matters) |
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#2
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Re: KINECT WORKING IN LABVIEW!!!
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#4
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Re: KINECT WORKING IN LABVIEW!!!
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#5
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Re: KINECT WORKING IN LABVIEW!!!
The CRIO most likely does not have the processing power even if FIRST made them legal. Some atom boards could be had that have the processing power and would meet the cost constraints.
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#6
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Re: KINECT WORKING IN LABVIEW!!!
This year the robots are using a kinect... so I don't think it is illegal anymore. Kinect as stated before, uses a "infrared light source".
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#7
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Re: KINECT WORKING IN LABVIEW!!!
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To me, this means that Class I lasers and laser pointers are allowed. Kenton |
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#8
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Re: KINECT WORKING IN LABVIEW!!!
Kinect uses depth to track objects that are in the way. The depth camera inside is used in adition to the skeletal tracker that traces the person standing in front of the camera. When programming the Kinect to you have to take into consideration that the skeletal tracker is used more than anything when you study the actions in the games that come with the Xbox. I play the Dance Central 2 game actively, along with Fruit Ninja Kinect. Both use the skeletal tracker to follow through with the requirements of the game. In Fruit Ninja, depth is used to trace an outline of the player and use that outline to place them into the game as a "shadow." The Kinect is a fun tool but it is also a very complex device that has seen several "hacks" used to innovate Microsofts new gadget. I am wondering how well the Kinect will be used into the robot, but at the same time, how will each team figure out how to make it work in the first place.
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