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#301
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Re: 2012 Game?
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But the real puck would be those Tetrix motors. 1 of those worth the same as a minibot, except that you put about 5x as many out there...so the minibot is 5x more, plus a per-motor point bonus. |
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#302
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Re: 2012 Game?
Don't forget unused Tetrix motor gearboxes.
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#303
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Re: 2012 Game?
We need a like button on this like we have of facebook. Love the comment.
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#304
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Re: 2012 Game?
I bet this has already been said before, but I guess for the minibots it could be a cool idea
Like to release Minibots into a certain area of the field that the main robot can't get to, that would unlock some sort of other game piece or part of the field that would work to your advantage greatly. Or have a minibot crawl in a passage to hit something again, but horizontal and on the ground? Idk just some ideas. I don't know if the GDC would use minibots right after this year though. I hope not. Our attempt at making one was just catastrophic. |
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#305
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Re: 2012 Game?
The mini bot was way to expensive and time consuming. We went through several motors and several teams had said the same to me this summer.
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#306
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Re: 2012 Game?
Please no more minibots! At least not for a while. Not only were they time and money consuming, but they got old and repetitive really fast, and ensured a win if used in a regional. Plus, I like to have a new endgame each year.
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#307
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Re: 2012 Game?
I would like to see minibots again, but maybe worth not as many points.
I do like the idea of using minibots as pucks for a hockey game. "There's the minibot, lets get it!" *Thawk* ![]() |
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#308
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Re: 2012 Game?
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#309
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Re: 2012 Game?
Quote:
The minibot itself should return. Just not the motors from this year. |
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#310
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Re: 2012 Game?
I think a new endgame would be cool. Maybe not minibots but some the robot deploys just in general. Climbing ramps at the end would be nice again. I think the last one of that (when we had to climb each other, too) was..... Aim High?
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#311
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Re: 2012 Game?
Not counting the bumps and tower hangs in 2010, that would be 2007's Rack n' Roll (other robots) or 2006 (Aim High, the ramps under the goals). Beyond that, there's the hanging bars from 2004 (and 2000), the zones to be in (2005, 2002, 2001), and the ramp to be on top of (2003).
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#312
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Re: 2012 Game?
Even though our mentor has us building an A frame arm prototype before build season, I really think this year is going to be a shooting game. The last one they did was Aim High. (Lunacy doesnt really count as a shooting, that was more like throwing up) I really don't think they'll do an arm type game two years in a row, but we'll see wont we?
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#313
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Re: 2012 Game?
Quote:
I liked the climbing of other bots. It was a challenge for some. |
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#314
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Re: 2012 Game?
I'd like to see more of that Robot-to-Robot interaction for the end game, specifically where your robot needs to have specific designs to allow it. 2007's end game might have been the coolest end game of all time - specifically the robots that actually lifted their teammates.
More A-Bombs in FIRST will really bring out the teamwork and heighten the excitement of elimination games. |
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#315
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Re: 2012 Game?
I don't know if this has been posted or not, but I think it would be cool to see a game where you had to score on a robot that moved autonomously on the field. Kind of like lunacy, but with a robot that ran around the field purposely avoiding the other robots..
I can't even imagine the amount of work that would take on FIRST's part, but none the less, I think it would be cool. |
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