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Unread 27-09-2011, 20:23
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Re: How to set up a 3rd (non drive) motor in C++ Windriver

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Originally Posted by Chexposito View Post
which gives you time for the programming autonomous, which has factor for winning matches in FIRST for 4 of the past 5 years...
Chexposito, could you expand on this? Help make us smarter about this statement?

THANKS for your help!
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Unread 27-09-2011, 21:41
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Re: How to set up a 3rd (non drive) motor in C++ Windriver

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Originally Posted by Michael Blake View Post
Chexposito, could you expand on this? Help make us smarter about this statement?

THANKS for your help!
For example, last year's autonomous included scoring the ubertubes. the points for scoring the ubertubes was enough of an incentive, but the 2x bonus was another incentive. note all teams on Einstein had an autonomous.

In Breakaway, autonomous was not as key, but was useful.

In lunacy, autonomous' purpose was to get away from they human players. if you didn't drive away, you could count on the human player filling your trailer to the top.

In overdrive, you got points for knocking the off the trackballs and driving around the field.

In rack 'n roll the keepers were scored only during autonomous (similar to ubertube) and over-rode any scoring on that peg at any point in the match (always red/blue)

based on the importance of autonomous this previous season, i don't this first will ease up on the scoring involved with this portion. the autonomous usually could make or break matches. and usually the sensors that make autonomous easier usually make driving the robot easier.
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