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Unread 27-09-2011, 22:59
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Re: Reverse Engineering, experiences, advice

Much appreciated. I was also thinking of using pulling an old game from years ago, which none of us are familiar, and do a mock kick-off... see what the kids come up with, then compare to championship robots.
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Unread 28-09-2011, 09:02
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Re: Reverse Engineering, experiences, advice

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Originally Posted by SenorZ View Post
Much appreciated. I was also thinking of using pulling an old game from years ago, which none of us are familiar, and do a mock kick-off... see what the kids come up with, then compare to championship robots.
We just did that with our new students and it seemed to work really well, by making any "skill building exercises" related to a project the students were more engaged than past years.

After planning out what kind of "ball shooting mechanism" they wanted to build we watched the finals at the championship.

At the end of the day we had a first iteration mechanism, that doesn't work very well, and the students have a plan for the second iteration for the next meeting.

Over the course of the day we introduced them to basic design and strategy, our shop, and got them working together collaboratively.
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Unread 28-09-2011, 09:21
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Re: Reverse Engineering, experiences, advice

The mock-kickoff is a great exercise for your team to do. It allows you to really dig into a problem that will be very similar to what you will be doing when actual kickoff rolls around.

The best part about a mock-kickoff is if you do it in a way where students don't know it was actually an older FIRST game. Because you are a young team, you have the ability to present a game as if you designed it yourself. The reason I bring this up is that after you have gotten what you want to out of the mock-kickoff, you can surprise everyone and show off some robots playing that particular game you "made up".

This will allow students (and mentors alike) to see some of their potential ideas succeeding or failing in the actual game.


Another extremely useful exercise is to take dominant robots from years past and revere engineer them. Find out why that robot did so well in competition. What aspects of their design were integral to their success? Did they approach the game in a completely different way than everyone else? What were their weaknesses? You can also boil down to the nitty gritty details of their specific mechanical design and determine if its something your team could do.

Reverse engineering other teams robots will also intimately expose you to many other teams robots as opposed to just your own. You may be able to get a feel for what tends to work, and what doesn't.

Good luck!

-Brando
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Unread 28-09-2011, 09:58
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Re: Reverse Engineering, experiences, advice

We have had good success with reverse engineering. We take photos during the process, which can be used as references later. This has proven particularly useful for the electrical team. As Don said, putting it back together is good too. In general we have the new kids put it back together, mentored by the veteran high school students.
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