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Unread 04-12-2011, 03:17
Radical Pi Radical Pi is offline
Putting the Jumper in the Bumper
AKA: Ian Thompson
FRC #0639 (Code Red Robotics)
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Re: First Official 2012 Game Hint

Been doing some math on this one, and I'm seeing enough electronics for 21 fields, not 19. It's the only way I can get the numbers on the more expensive electronics to come out evenly.

The 63 ArmorPoint Communications devices, divided among 21 fields means 3 per field, which makes sense (1 for each Alliance plus a spare). The 252 counters would mean 4 counters per Alliance. So either 4 goals, or 2 if they use Breakaway's 2 sensor goal design (though Breakaway's goal counters and high speed don't seem to fit in the same sentence to me).

The 168 limit switches, at 21 fields, is 8 per field. So either 4 per side with no spares (to match a set of 4 goals?), or one per robot with 2 spare. I'm guessing the latter, since I haven't seen any recent game where they haven't had spare electronics for the field. So, some action for each robot, possibly endgame, that involves triggering a limit switch. Human player is also an option too, but I agree with earlier posters that this switch doesn't seem to fit human interaction
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