|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#151
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Could we see a 2005 type thing, pressure pads? And I don't thing trowing them would be that hard.
|
|
#152
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Quote:
|
|
#153
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Quote:
|
|
#154
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Quote:
They do this all while standing in one place. ![]() |
|
#155
|
||||
|
||||
|
Re: First Official 2012 Game Hint
People love their sports entertainment; a football game would definitely broaden the audience. Imagine the look on some people's faces when we say "Oh yeah, we built a robot that can play football. No big deal."
![]() |
|
#156
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
That's easy to fix. Just mount the Kinect to a minibot, and use a second Kinect to control the minibot so that the first Kinect follows the human player. It's foolproof.
![]() |
|
#157
|
||||
|
||||
|
Re: First Official 2012 Game Hint
All the more reason it would be frisbees.
|
|
#158
|
|||
|
|||
|
Re: First Official 2012 Game Hint
I like your thinking son!
![]() |
|
#159
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Quote:
(I already have about 23 sketches of possibilities. Tank drive, swerve, launcher, kicker, a rotating mechanism, everything. ) |
|
#160
|
||||
|
||||
|
Re: First Official 2012 Game Hint
If the game were based on football and there was an end zone, what about using the photosensors to accurately tell when the robot breaks the vertical plane of an end zone? If a robot were to come very close and suddenly backtrack/stop, maybe refs would have difficulty making the call
|
|
#161
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Would we be allowed to challenge the play?.. always wanted to do that with a ref
|
|
#162
|
||||
|
||||
|
Re: First Official 2012 Game Hint
I have no idea about this hint. But I would like to see a game like 09 in the fact that there were huge impacts. Even on the slippery floor robots were so "out of control" that it was awesome fun. Yes lets do a game that is a lot of fun for the drive team, maybe a few less pinning / collision rules.
![]() |
|
#163
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Is the only justification for footballs we have the nebulous "alternating sports years" pattern?
Footballs would be a hard game piece in the goals. An AimHigh high goal would likely jam often, Breakaway low goals would have no way of returning to the center like Breakaway's soccer balls, any center goal would be easily "camped" with a quick return (think 469 only more effective) and still be susceptible to jams, and side goals where Lunacy outposts were would be still worse. Before you say "they haven't been used," look at those reasons and consider why the GDC hasn't made them yet. Remember, plenty of other pieces haven't been used in a few years. We could just as easily use stacks or tetras. |
|
#164
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Jim Beck from California FIRST gave a talk at the MVRT workshops yesterday, and said though he wasn't involved with the GDC, he knows the design process. He said to look to years past, and for the most part all games use elements from previous games. That's what he said. So for my advice, look at elements in previous years, and put them together.
|
|
#165
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Yea, this morning at 8 AM I watched all the game animations since 2003, and a round of each game...
Anyone know where I could find an archive from b4 2003? it starts getting iffy at that point. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|