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  #166   Spotlight this post!  
Unread 04-12-2011, 19:14
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Re: First Official 2012 Game Hint

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Originally Posted by DavisC View Post
Yea, this morning at 8 AM I watched all the game animations since 2003, and a round of each game...

Anyone know where I could find an archive from b4 2003? it starts getting iffy at that point.
Team 45 has solid archives from pre-2004 or so. http://www.technokats.org/history-project/

As for game animations, I believe that 2003 was the first year for them. Video from 1992-2002 should be on youtube if you have the time to find it.
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  #167   Spotlight this post!  
Unread 04-12-2011, 19:15
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Re: First Official 2012 Game Hint

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Originally Posted by DavisC View Post
Yea, this morning at 8 AM I watched all the game animations since 2003, and a round of each game...

Anyone know where I could find an archive from b4 2003? it starts getting iffy at that point.
No animations before 2003. For anything else, the TechnoKats History Project is one of the places I look; you could also find some pictures and rules at http://usfirst.org/roboticsprograms/...c-20th-season# (click the links not the pictures).
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Unread 04-12-2011, 20:18
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Re: First Official 2012 Game Hint

My standing position on the game is a Aim High repeatish. Involve small (solid on the outside) balls (like tennis balls or cushiony ones like stress balls) have to be shot into a upper goal or into a lower goal that has a slight uphill. I am into the consideration of some interesting obstacles in the field whic would probably involve the end game (thinking of something that has an impact on the devision of the field like a series of mini bumbs the robot could easily get stuck on, or possibly flip.

Alteration Idea to the game: corner dumping goals instead of shooting high.

In second place is: one of the interesting ball holding mechanisms that come every now and then (looks like the trailer yr). Just unsure of the whole photswitches then (unless theres also side goals)

third: some racing/stacking game: the racing was almost like to first time they tried that and they might plan to continue that in the pattern, probably add the box stacking game and robots have to be able to break through them easily.

Just some food for thought...
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Unread 04-12-2011, 20:24
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Re: First Official 2012 Game Hint

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Originally Posted by DavisC View Post
Alteration Idea to the game: corner dumping goals instead of shooting high.
Oh, you mean like in Aim High? That would explain all the photodetectors... too bad I don't see manual counting devices on the list.

(For those that don't get it, the goal counting software in Aim High was notoriously unreliable, despite good hardware. The manual backup worked far better.)
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  #170   Spotlight this post!  
Unread 04-12-2011, 20:26
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Re: First Official 2012 Game Hint

Going with the Aim High idea, I think there will be a bumpy field, or something of the sort. The game pieces would be harder to collect, and teams would use Andymark's new pneumatic tires to traverse the bumpy terrain.

Scoring would be like either Aim High, Lunacy, or a different method.
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Unread 04-12-2011, 21:01
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Re: First Official 2012 Game Hint

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Originally Posted by SuperNerd256 View Post
Going with the Aim High idea, I think there will be a bumpy field, or something of the sort. The game pieces would be harder to collect, and teams would use Andymark's new pneumatic tires to traverse the bumpy terrain.

Scoring would be like either Aim High, Lunacy, or a different method.
For everyone, AndyMark's new pneumatic tire has Nothing to do with the 2012 game.
If it does then it would be by accident.
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  #172   Spotlight this post!  
Unread 04-12-2011, 21:01
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Re: First Official 2012 Game Hint

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Originally Posted by JaneYoung View Post
This type of hint locks out/shuts down the CD members who are creative problem solvers but are not techies. Like me. It also impacts rookie input, I'd imagine. If they send out another one that is more along a less technical line, there will be a lot of speculating and fun posts from the non-techies, I'm sure.

This lack kind of shows you another side to it, doesn't it?

Jane
More so than the 2008 game hint of the IR board? What about the 04 hint of the song Stairway to Heaven? Sort of cuts out the crowd that are only allowed to listen to Tony Bennet.
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Unread 04-12-2011, 21:03
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Re: First Official 2012 Game Hint

On the topic of the size of the game pieces:
(all speculation so far is that they are balls)
After competing in FIRST last year my robotics team competed in the Ontario Skills Competition. This game was similiar to Aim High except that the robots were 2'x2'x2' and the balls were probably the size of tennis balls. With this in mind i think that the game pieces need to proportional to the size of the robot and quite frankly i can't imagine having those game pieces on something the size of our FRC bot. Then again this is FIRST so who knows?

On the topic of game design:
From what I am thinking right now there will be one center goalpost (think american football's goalpost) with a box for balls to land in on either end. You would shoot through the goalpost and have the ball land in your alliances box for two points a ball or you could shoot into your alliances box without it going through the center goalpost for one point. This(the goalposts and boxes) would all be on a center platform with ramps at either end.
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  #174   Spotlight this post!  
Unread 04-12-2011, 21:03
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Re: First Official 2012 Game Hint

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Originally Posted by DavisC View Post
So have we decided that there is 1 more color stackable light than previous years?

If so I'm thinking, Autonomous-Kinect-Teleop-End
Actually, what no one has discussed. Is there going to be three alliances? Red, Green, Blue?
Last year we had one amber, and one alliance light per team's driver station. Then a stack of an amber, red, and blue light at the score table. That would mean an order of 8 red, 8 blue, and 14 amber for two more fields. However, it does not appear that they have ordered enough red and blue lights for the two new fields.
BUT, We had 16 green lights per field from last year. Plenty to use this year as a new alliances light, and 4 new green lights. Perfect for a 2-2-2 set up.
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Unread 04-12-2011, 21:11
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Re: First Official 2012 Game Hint

From what I understand they are keeping the fields the same size so where would they put this 3rd alliance so that they have no advantage or disadvantage compared to the other two alliances?

Last edited by Astechz_Nick : 04-12-2011 at 21:12. Reason: my grammar sucks...
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Unread 04-12-2011, 21:15
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Re: First Official 2012 Game Hint

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Originally Posted by Astechz_Nick View Post
From what I understand they are keeping the fields the same size so where would they put this 3rd alliance so that they have no advantage or disadvantage compared to the other two alliances?
Also, where would this third alliance station be located? Or would one team of the new alliance be on one side of the field, and the other team on the opposite side?
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  #177   Spotlight this post!  
Unread 04-12-2011, 21:20
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Re: First Official 2012 Game Hint

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Originally Posted by Hallry View Post
Also, where would this third alliance station be located? Or would one team of the new alliance be on one side of the field, and the other team on the opposite side?
This was sort of my point. I do not think FIRST will try to fix something that is not broken.
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Unread 04-12-2011, 21:22
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Re: First Official 2012 Game Hint

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Originally Posted by Marc S. View Post
For everyone, AndyMark's new pneumatic tire has Nothing to do with the 2012 game.
If it does then it would be by accident.
I know, but you know how fun it is making speculations! Maybe that's what Andy wants you to think...
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Unread 04-12-2011, 21:56
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by Astechz_Nick View Post
On the topic of the size of the game pieces:
From what I am thinking right now there will be one center goalpost (think american football's goalpost) with a box for balls to land in on either end. You would shoot through the goalpost and have the ball land in your alliances box for two points a ball or you could shoot into your alliances box without it going through the center goalpost for one point. This(the goalposts and boxes) would all be on a center platform with ramps at either end.
Goalposts: Great way to combine the football clue with the Aim High speculation!
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Unread 04-12-2011, 22:04
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Re: First Official 2012 Game Hint

Quote:
On the topic of the size of the game pieces:
From what I am thinking right now there will be one center goalpost (think american football's goalpost) with a box for balls to land in on either end. You would shoot through the goalpost and have the ball land in your alliances box for two points a ball or you could shoot into your alliances box without it going through the center goalpost for one point. This(the goalposts and boxes) would all be on a center platform with ramps at either end.
I don't know, that sounds a little bit too similar to Aim High...I don't think the GDC would have a game that much alike to a previous one.

But, then again, they did have Rack n' Roll and Logomotion...
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