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#181
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Re: First Official 2012 Game Hint
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I love your idea of the goal post. Just the thought in my head: A mixture of Aim High, Breakaway, and Logomotion. There will be a few sets of goal posts on each side of the field, with varying scores (a la Logomotion). One of the goal posts on each side are for counter-scoring, which will be from 12 to 24 inches in diameter, much smaller than the other ones. When robots throw balls through their goal posts, the human players collect the balls and return them to the field (a la Breakaway), by throwing them into the field. BUT, if they throw the balls returned to them into the opponent's counter-scoring goal posts, they'll lower their opponent's score. Balls that miss are returned back to the field via a slope on each side of the field. For legal rule reasons to make the game fair, thrown balls from human players must go farther than a certain line on the field, somewhere between the alliance wall and the halfway section. For the end game, robots climb their opponent's slopes on the opposite end of the field, and launch as many balls as they can into either their own scoring goals, for a set amount of points, or their counter-scoring goals for a larger bonus. Autonomous will be human players controlling the robot via connect to collect the balls from the field (which are placed at random). Just something I thought of. What do you think? |
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#182
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Re: First Official 2012 Game Hint
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His example to us: Lunacy. Lunacy used the game piece collecting and launching form Aim High and the trailer from the game with the trailer (I forgot.). He said Dean told him that he wanted a hard to maneuver playing field, just like Maize Craze, the first FRC competition. His last words to us: If you look at all of the previous years' things, including any year, not just ones 6 or 7 years ago, and piece things together with the hints, you can easily guess the game. He also told us to stay off Chief Delphi. Apparently the endless threads about game hints are bad for our health. ![]() |
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#183
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Re: First Official 2012 Game Hint
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#184
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Re: First Official 2012 Game Hint
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#185
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Re: First Official 2012 Game Hint
Now, just thinking about (maybe some influence from me not wanting a 2011 repeat), I do not believe it will involve directly picking something up (more like throwing it or shooting it) and I understand the small ball issue and that's why I was kind-of thinking more along the lines of a soft ball that is maybe slightly smaller than a soccer ball while bigger than a tennis ball.
So its BIG, but small. And who says you can't play football with a round ball? now that for the most part we have plenty of ideas on the game plan, I want to think about the obstacles/end-game and develop that aspect some... Off to work |
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#186
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Re: First Official 2012 Game Hint
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On a side note, I used Chrome's developers tools to see if maybe the hint was hidden on the page, like in the comments of the source code. Nothing there. |
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#187
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Re: First Official 2012 Game Hint
Okay everyone says to look at old games but no one is looking much past '06... What if the sensors are used to see if a see-saw like from '01's Diabolical Dynamics has broken the plane of parallel. You would need high frequency sensors for something like that as it is likely to teeter often...
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#188
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Re: First Official 2012 Game Hint
Yea, I spent some time with that too (not that I truly knew what I was doing...), But no such luck...ugh we need some more ideas. Like hacking into the computer that posted the blog and looking at all the files.... (this is what happens when left with a game hint for too longgg )
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#189
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Re: First Official 2012 Game Hint
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#190
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Re: First Official 2012 Game Hint
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1) Panel Mount Selectable Steady/Flashing LED, 12V, qty. 2500. Every single robot has carried one since 2007. I don't expect that that will change this year, given that quantity. You'll pick it up 1/7/2011 with the KOP. 2) Control Tower Stack Light, Amber Steady, qty 14. Not enough for all 19 fields, but almost certainly enough to equip the two new fields, replace that part on any field needing it, and still have a few spares lying around. The other Control Tower Stack Light quantities indicate that they're for the two new fields; there also are a few other items associated with them that seem to be in spare/new field quantities. |
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#191
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Re: First Official 2012 Game Hint
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-Nick |
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#192
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Re: First Official 2012 Game Hint
I like the idea about multiple goals(more than 3). It explains the reasoning for so many photo sensors, and is much more sensible than using them to see if a robot has broken a plane. Furthermore it seems like a game where older teams could excel, yet easy enough and understandable enough for newer teams and spectators.
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#193
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Re: First Official 2012 Game Hint
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Week 1: 6 Week 2: 12 Week 3: 9 Week 4: 13 Week 5: 12 Week 6: 6 Week 7: 1 |
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#194
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Re: First Official 2012 Game Hint
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EDIT: I am thinking of the nerf balls like Aim High. And Frisbees would not be hard to pick up. In the Rack and Roll kit of parts, there was a vacuum system. It could be used here. Last edited by Robert Cawthon : 05-12-2011 at 09:52. |
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#195
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Re: First Official 2012 Game Hint
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In any case, previous hints have been on the esoteric side, so my thought is that the list of parts is superfluous. And speaking with people who have been involved with putting together fields, almost everything on the list has been there before. |
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