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#211
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Re: First Official 2012 Game Hint
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#212
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Re: First Official 2012 Game Hint
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Also just something I thought of: what if the field was not static, what if it shot out the tennis balls like a tennis ball machine and our robots had to do something with them before, say, they bounced once (from the rules of tennis). That could be something to use the counters and sensors for (counting the balls the come out of the field and counting what happens to them), as well as present a use for the Kinect. The driver would actually be able to swing to make the robot react. Just some thoughts that might make someone else thing of something. ![]() |
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#213
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Re: First Official 2012 Game Hint
Tennis balls are easy to see, anyone ever been to a tennis match?
It would also be a fun challenge to try. I don't think it will come to pass because of the potential field reset difficulties. |
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#214
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Re: First Official 2012 Game Hint
Rockwell Automation is a highly praised company that deals with sensors and control automation. THE NAME IS PURELY A COINCIDENCE BECAUSE THEY SELL THE SENSORS THAT ARE BEING USED. That is all. Thank you.
And sorry if it appears that I am screaming, I just want to make my point EASILY VISIBLE! ![]() |
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#215
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Re: First Official 2012 Game Hint
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I hope this makes sense. If it doesn't I can try to explain it better. Also, Welcome to Chief Delphi! ![]() |
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#216
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Re: First Official 2012 Game Hint
I just really hope that the game does not share similarities with previous ones. I think that I would especially dislike a game which involves shooting smaller-ish sized balls. The reason being -- everyone already knows how to build great robots that shoot balls. They were built in 2006 and 2009. It takes alot out of the design process when you already have models of what works. 2010 was great for this, no one had ever built a kicker or ball magnet before. On the opposite side of the spectrum in 2011 most robots were heavily inspired by what worked in 2007.
Oh, but I still think that playpen balls would make a great small game object. They are big enough to not constantly drive over and to see from far away (and come in red and blue.) Additionally, they are VERY durable despite there light weight, I would venture to say that most balls could last the entire season. Most of this was picked up from playing with a 118 ball at Worlds. Anyways, my vote goes to them for a small ball for a game piece. Otherwise, I would love to see pool noodles cut into 12" and 8" lengths (although I bet that would leave quite a mess on the field.) |
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#217
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Re: First Official 2012 Game Hint
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That's why I'm hoping for a sports theme that has NOT been used before, ie. Football, Baseball?, Hockey, etc. |
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#218
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Re: First Official 2012 Game Hint
I am personally hoping for a shooting type game, such as aim high or lunacy. Someone (I forget who) posted something about the game being an aim high/logomotion combo, where there would be 3 levels of scoring, scored by shooting balls through hoops or at targets. Same as in Logomotion, the top row would be worth 3, second row worth 2, and bottom row (maybe breakaway goal type things) worth 1. I have already spent countless hours of classtime designing robots on pieces of paper to accomodate a shooter, and am all pumped for that type of game. I know that I shouldn't get my hopes up, but I think it would be fun. Really though, I just cannot wait for kickoff.
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#219
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Re: First Official 2012 Game Hint
I agree with a lot of people for wanting to keep the game original. It would be pretty cool if they tied the game into the 2012 theme of world ending...idk how...but it'd be fitting.
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#220
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Re: First Official 2012 Game Hint
for the endgame, a horizontal pole lowers to 20 feet above the field, going from alliance station to alliance station. At the 5 second mark, the floors retract and all robots not hanging on the pole fall into oblivion! And to make it more realistic, they will dig 50 foot holes beneath each field for the bots to fall into!
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#221
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Re: First Official 2012 Game Hint
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#222
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Re: First Official 2012 Game Hint
Lava game -- with a Mayan pyramid we have to climb in the middle for the endgame.
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#223
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Re: First Official 2012 Game Hint
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Hint solved. Done. |
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#224
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Re: First Official 2012 Game Hint
Maybe the endgame could be throwing minibots into some mayan sacrifice fire to prevent the world from ending. Then we ccould rid the world of the minibot problem once and for all!
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#225
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Re: First Official 2012 Game Hint
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