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#1
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Re: First Official 2012 Game Hint
1972 to the present is a bit more than 20 years!
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#2
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Re: First Official 2012 Game Hint
You mean that 10 years ago doesn't mean early 90's?
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#3
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Re: First Official 2012 Game Hint
Wait........this can't be.....I was only a kid when Pong came out, and I'm how old now?.....oops. Proofreading is your friend folks. It's heck to get old.
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#4
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Re: First Official 2012 Game Hint
On a slightly unrelated note, there has been a lot of speculation re: the return of minibots. Why not apply the "miniaturization" principle to the grown-up bot? The 38 x 28 footprint has been somewhat sacred lately, and it's possible that the GDC had issues with so many chassis designs being "recirculated" from Rack 'n Roll last year. The new CRio is smaller, why not the robots? A smaller footprint would force many teams to rethink their entire packaging scheme.
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#5
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Re: First Official 2012 Game Hint
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#6
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Re: First Official 2012 Game Hint
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#7
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Re: First Official 2012 Game Hint
Quote:
If you throw Pujols a nasty curveball and he misses, chances are very good that the rookie who just came out of AAA will also tighten up and miss. - Sunny G. |
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#8
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Re: First Official 2012 Game Hint
I don't mean that they should make it extremely difficult to make a chassis, just something different than the current field, kind of like '09.
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#9
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Re: First Official 2012 Game Hint
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#10
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Re: First Official 2012 Game Hint
Exactly why it would be good if they did it.
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#11
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Re: First Official 2012 Game Hint
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The cRio is smaller, but the overall footprint required for the electronics is larger than it was with the old IFI system - Jaguars are larger than Victors, the PDB is larger than the distribution board we used to use, the cRio (even the new one) is significantly larger (in 3 dimensions) than the old robot controller - plus you have to have a digital sidecar attached, which increases the footprint even more. With the KitBot chassis, I don't think the GDC is worried about recirculated chassis designs - We've used the exact same chassis (the KitBot) 4/5 years our team's been around! |
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#12
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Re: First Official 2012 Game Hint
The Rockwell stuff is probably used for the field. Although ladder logic and such may not be cutting edge technology, it is very reliable and is used extensively in factory automation. The sensors do indicate that there will be some sort of flying object to be counted (I'm so happy). I wonder if they will finally use footballs. For years Dean has mentioned that FIRST is modeled after professional sports, and he sometimes references the NFL. A football throwing game would be both a challenge and a blast to play. Poof balls would be safe, but I do remember shredding several of them during Aim High. All of our practice balls ended up looking like asteroids.
Something to keep in mind though... the game design committee went through some pretty dramatic changes last year. This game could be like nothing we've seen. I just hope it can come close to the awesomeness we have seen in the past. |
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#13
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Re: First Official 2012 Game Hint
True. While I do like the old GDC, I'd like to see what new innovations and ideas come up. Or, if you're not as optimistic, see what horrible things may occur. You know the horrible thoughts for game designs you've had before. People's minds can be scary places where lane violations are in every match, and all minibots look the same. *shiver
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#14
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Re: First Official 2012 Game Hint
Hmm... Extra thought, we've all been looking at this 1 way (how will each part be used?).
Anyone looking into What is NOT on the list? (what isn't on it that was in Aim High/Breakaway?) |
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#15
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Re: First Official 2012 Game Hint
One slight problem, but your suggestion is still workable. There are thousands of possible parts that could be used, and that's just coming from Rockwell...
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