|
#256
|
|||
|
|||
|
Re: First Official 2012 Game Hint
It would be hard to drive through a lane that was wide enough for only one robot to drive through and long... It was fairly hard to squeeze through in between the tower and the perimeter last year, and that was slightly wider than 1 robot wide, and very narrow...
|
|
#257
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Quote:
Correct me if I am wrong Gary. Quote:
Like above, never was able to view the 2006 goals even with the internet searches these days. I was just stating that in 2010 there was a certain bottle neck that the balls could eventually go through one by one counting each separately mainly referring to the fact that game pieces will most likely be scored one by one. |
|
#258
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Quote:
I'm curious to how long RSLogix has been used by FIRST HQ. |
|
#259
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Quote:
|
|
#260
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Quote:
Oliver |
|
#261
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Wait........this can't be.....I was only a kid when Pong came out, and I'm how old now?.....oops. Proofreading is your friend folks. It's heck to get old.
|
|
#262
|
||||
|
||||
|
Re: First Official 2012 Game Hint
On a slightly unrelated note, there has been a lot of speculation re: the return of minibots. Why not apply the "miniaturization" principle to the grown-up bot? The 38 x 28 footprint has been somewhat sacred lately, and it's possible that the GDC had issues with so many chassis designs being "recirculated" from Rack 'n Roll last year. The new CRio is smaller, why not the robots? A smaller footprint would force many teams to rethink their entire packaging scheme.
|
|
#263
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Quote:
|
|
#264
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Quote:
|
|
#265
|
||||
|
||||
|
Re: First Official 2012 Game Hint
Quote:
If you throw Pujols a nasty curveball and he misses, chances are very good that the rookie who just came out of AAA will also tighten up and miss. - Sunny G. |
|
#266
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Quote:
![]() |
|
#267
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Exactly why it would be good if they did it.
|
|
#268
|
|||
|
|||
|
Re: First Official 2012 Game Hint
Why do you think they have a Quantity collumn?
|
|
#269
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
I don't mean that they should make it extremely difficult to make a chassis, just something different than the current field, kind of like '09.
|
|
#270
|
|||||
|
|||||
|
Re: First Official 2012 Game Hint
Quote:
The back of the goal was netting, but the exit was at the bottom (a sloped ramp led to a hole, which dropped balls one at a time through a tube to a trash can or tote in the player station). Due to the size of the hole, the jams tended to happen down there. Poking the pile usually allowed one at a time to drop in with no further effort (unless you had one of the Triplets, 254/968, and Pink or Killer Bees all opening fire--then you needed to be very careful with the stick to avoid descoring balls). To confuse us. No, actually: This is likely an exact quantity request list; when you fill one out, you put the part number, the quantity, and the price (and maybe a few other things like number on the list) for each and every item. Now, we don't need to know price (besides the fact we can look it up by part number if needed), and the quantity will tell us some of what is going on/where the part is used. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|