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  #256   Spotlight this post!  
Unread 06-12-2011, 23:12
zaphodp.jensen zaphodp.jensen is offline
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by ratdude747 View Post
I had an idea:

what if the high speed sensors are used to monitor robots driving though lanes? like a 1-robot-per-lane version of overdrive?

just a thought...
It would be hard to drive through a lane that was wide enough for only one robot to drive through and long... It was fairly hard to squeeze through in between the tower and the perimeter last year, and that was slightly wider than 1 robot wide, and very narrow...
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Unread 07-12-2011, 03:27
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Re: First Official 2012 Game Hint

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Originally Posted by GaryVoshol View Post
How about the bottlenecks in Aim High? Pokey-pokey stick anyone?
Wasn't around for Aim High, however it looks as if they all funneled into a mesh type netting. I believe that pokey pokey stick helped clear the bunches of balls that were restricted from the netting.

Correct me if I am wrong Gary.

Quote:
Originally Posted by thefro526 View Post
I tried to find a picture of a 2006 low goal but was unable to. If memory serves me, the goal had 2-3 tunnel like structures for balls to go through, each with it's own photo sensor. Don't think I ever saw one jam up, even when 20-ish balls were dumped in at once.

2010's goals were never designed for multiple game pieces to pass through, or at least I don't think they were. It doesn't help that the memory foam made it really easy to jam two balls into the goal pretty tightly.
Dustin,

Like above, never was able to view the 2006 goals even with the internet searches these days. I was just stating that in 2010 there was a certain bottle neck that the balls could eventually go through one by one counting each separately mainly referring to the fact that game pieces will most likely be scored one by one.
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Unread 07-12-2011, 03:55
Lil' Lavery Lil' Lavery is offline
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Re: First Official 2012 Game Hint

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Originally Posted by Tristan Lall View Post
Ladder logic n. archaic 1. How to program old stuff, slowly. 2. The 1998 FRC game.

So you can imagine my sense of revulsion when I saw the RSLogix stuff. Fortunately, I think FIRST is going to keep it far from the robots. Its presence implies to me that the game elements need to be processed/scored in a way that occurs too rapidly for humans—hence the sensors and PLC stuff—yet it's important enough to the game that teams will need it after kickoff to test with.
You're aware that RSLogix5000 can use other programming methods, including structured text, right? And I'm curious as to why you'd want FIRST to keep a software package used frequently in industry away from teams, especially if your basis is simply because it uses ladder logic. It's not as if function block programming, as many teams use in LabView, is any better.

I'm curious to how long RSLogix has been used by FIRST HQ.
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Unread 07-12-2011, 08:00
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Re: First Official 2012 Game Hint

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Originally Posted by rcmolloy View Post
I had mentioned this to AdamHeard yesterday. However, multiple items can be scored but have to eventually pass through the photosensors one at a time. It is very possible that this could be achieved with a bottleneck effect like in 2010. The only downside is there may be a jammage of game pieces.
Yeah, that was kind of my point. Pieces will need to be fed one at a time into the sensors.
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Unread 07-12-2011, 08:29
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by Tristan Lall View Post
Ladder logic n. archaic 1. How to program old stuff, slowly. 2. The 1998 FRC game.

So you can imagine my sense of revulsion when I saw the RSLogix stuff. Fortunately, I think FIRST is going to keep it far from the robots. Its presence implies to me that the game elements need to be processed/scored in a way that occurs too rapidly for humans—hence the sensors and PLC stuff—yet it's important enough to the game that teams will need it after kickoff to test with.
If I remember correctly from a diagram I saw, the RSLogix controllers are inside the scorpion case to communicate with the SCCs and other field electronics and whatnot. From the qtys it doesn't look like each team will get one, there are two standard RSLogix controllers, one for each new field.

Oliver
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Unread 07-12-2011, 10:29
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Re: First Official 2012 Game Hint

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Originally Posted by jgw View Post
1972 to the present is a bit more than 20 years!
Wait........this can't be.....I was only a kid when Pong came out, and I'm how old now?.....oops. Proofreading is your friend folks. It's heck to get old.
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Unread 07-12-2011, 10:35
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Re: First Official 2012 Game Hint

On a slightly unrelated note, there has been a lot of speculation re: the return of minibots. Why not apply the "miniaturization" principle to the grown-up bot? The 38 x 28 footprint has been somewhat sacred lately, and it's possible that the GDC had issues with so many chassis designs being "recirculated" from Rack 'n Roll last year. The new CRio is smaller, why not the robots? A smaller footprint would force many teams to rethink their entire packaging scheme.
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Unread 07-12-2011, 10:38
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Re: First Official 2012 Game Hint

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Originally Posted by HumblePie View Post
On a slightly unrelated note, there has been a lot of speculation re: the return of minibots. Why not apply the "miniaturization" principle to the grown-up bot? The 38 x 28 footprint has been somewhat sacred lately, and it's possible that the GDC had issues with so many chassis designs being "recirculated" from Rack 'n Roll last year. The new CRio is smaller, why not the robots? A smaller footprint would force many teams to rethink their entire packaging scheme.
That line of thinking is both awesome and evil. I like it yet I hate it. Good work.
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  #264   Spotlight this post!  
Unread 07-12-2011, 10:43
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by HumblePie View Post
On a slightly unrelated note, there has been a lot of speculation re: the return of minibots. Why not apply the "miniaturization" principle to the grown-up bot? The 38 x 28 footprint has been somewhat sacred lately, and it's possible that the GDC had issues with so many chassis designs being "recirculated" from Rack 'n Roll last year. The new CRio is smaller, why not the robots? A smaller footprint would force many teams to rethink their entire packaging scheme.
I'd love for the GDC to throw us a chassis curve-ball. Make people rethink their chassis designs.
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Unread 07-12-2011, 10:45
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Re: First Official 2012 Game Hint

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Originally Posted by notmattlythgoe View Post
I'd love for the GDC to throw us a chassis curve-ball. Make people rethink their chassis designs.
The thing about a curveball is that it's going to be thrown to everyone.

If you throw Pujols a nasty curveball and he misses, chances are very good that the rookie who just came out of AAA will also tighten up and miss.

- Sunny G.
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Unread 07-12-2011, 10:51
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Re: First Official 2012 Game Hint

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Originally Posted by notmattlythgoe View Post
I'd love for the GDC to throw us a chassis curve-ball. Make people rethink their chassis designs.
I'd love for them NOT to. I've planning out many different chassis for our team to use for this year, if applicable, and I don't want to see a smaller chassis ruin it!
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Unread 07-12-2011, 11:01
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Re: First Official 2012 Game Hint

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Originally Posted by SuperNerd256 View Post
I'd love for them NOT to. I've planning out many different chassis for our team to use for this year, if applicable, and I don't want to see a smaller chassis ruin it!
Exactly why it would be good if they did it.
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Unread 07-12-2011, 11:02
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Re: First Official 2012 Game Hint

Why do you think they have a Quantity collumn?
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Unread 07-12-2011, 11:02
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by ttldomination View Post
The thing about a curveball is that it's going to be thrown to everyone.

If you throw Pujols a nasty curveball and he misses, chances are very good that the rookie who just came out of AAA will also tighten up and miss.

- Sunny G.
I don't mean that they should make it extremely difficult to make a chassis, just something different than the current field, kind of like '09.
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Unread 07-12-2011, 11:43
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Re: First Official 2012 Game Hint

Quote:
Originally Posted by rcmolloy View Post
Wasn't around for Aim High, however it looks as if they all funneled into a mesh type netting. I believe that pokey pokey stick helped clear the bunches of balls that were restricted from the netting.

Correct me if I am wrong Gary.
I was around, and that's sort of it, but not really.

The back of the goal was netting, but the exit was at the bottom (a sloped ramp led to a hole, which dropped balls one at a time through a tube to a trash can or tote in the player station). Due to the size of the hole, the jams tended to happen down there. Poking the pile usually allowed one at a time to drop in with no further effort (unless you had one of the Triplets, 254/968, and Pink or Killer Bees all opening fire--then you needed to be very careful with the stick to avoid descoring balls).

Quote:
Originally Posted by Sandahl View Post
Why do you think they have a Quantity collumn?
To confuse us. No, actually: This is likely an exact quantity request list; when you fill one out, you put the part number, the quantity, and the price (and maybe a few other things like number on the list) for each and every item. Now, we don't need to know price (besides the fact we can look it up by part number if needed), and the quantity will tell us some of what is going on/where the part is used.
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