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#271
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Re: First Official 2012 Game Hint
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Incidentally, being frequently used in industry is not a sufficient reason to encourage teams to try something. Industry does lots of inefficient, uneconomical or otherwise illogical things because it has constraints that don't apply to teams or students learning engineering methods. Furthermore, assuming a finite amount of time to learn industrial techniques, it's not necessarily a good idea to split efforts between platforms. |
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#272
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Re: First Official 2012 Game Hint
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#273
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Re: First Official 2012 Game Hint
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B.A.: Before Alliances |
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#274
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Re: First Official 2012 Game Hint
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The cRio is smaller, but the overall footprint required for the electronics is larger than it was with the old IFI system - Jaguars are larger than Victors, the PDB is larger than the distribution board we used to use, the cRio (even the new one) is significantly larger (in 3 dimensions) than the old robot controller - plus you have to have a digital sidecar attached, which increases the footprint even more. With the KitBot chassis, I don't think the GDC is worried about recirculated chassis designs - We've used the exact same chassis (the KitBot) 4/5 years our team's been around! |
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#275
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Re: First Official 2012 Game Hint
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#276
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Re: First Official 2012 Game Hint
Sorry for joining in late...
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Warning: My next two comments add no value. Quote:
... and again. |
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#277
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Re: First Official 2012 Game Hint
The Rockwell stuff is probably used for the field. Although ladder logic and such may not be cutting edge technology, it is very reliable and is used extensively in factory automation. The sensors do indicate that there will be some sort of flying object to be counted (I'm so happy). I wonder if they will finally use footballs. For years Dean has mentioned that FIRST is modeled after professional sports, and he sometimes references the NFL. A football throwing game would be both a challenge and a blast to play. Poof balls would be safe, but I do remember shredding several of them during Aim High. All of our practice balls ended up looking like asteroids.
Something to keep in mind though... the game design committee went through some pretty dramatic changes last year. This game could be like nothing we've seen. I just hope it can come close to the awesomeness we have seen in the past. |
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#278
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Re: First Official 2012 Game Hint
I was assuming that the only application for RS Logix was to program PLC hardware (comparable stuff is used for PCs running RTOSs). However, I don't know with certainty whether that is correct. True, they don't appear to be getting any PLCs for free from Rockwell.
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#279
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Re: First Official 2012 Game Hint
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#280
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Re: First Official 2012 Game Hint
Endgame: Minibots must climb up a ladder without touching the side rails...
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#281
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Re: First Official 2012 Game Hint
That's an interesting challenge. I can think of a few ways to do it, but I can't help but hate that everyone will have the exact same minibot by Nats.
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#282
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Re: First Official 2012 Game Hint
True. While I do like the old GDC, I'd like to see what new innovations and ideas come up. Or, if you're not as optimistic, see what horrible things may occur. You know the horrible thoughts for game designs you've had before. People's minds can be scary places where lane violations are in every match, and all minibots look the same. *shiver
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#283
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Re: First Official 2012 Game Hint
Hmm... Extra thought, we've all been looking at this 1 way (how will each part be used?).
Anyone looking into What is NOT on the list? (what isn't on it that was in Aim High/Breakaway?) |
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#284
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Re: First Official 2012 Game Hint
One slight problem, but your suggestion is still workable. There are thousands of possible parts that could be used, and that's just coming from Rockwell...
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#285
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Re: First Official 2012 Game Hint
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For example, if we were playing a remade version of Triple Play, and had the field parts list, and didn't see the pressure plates, we could see that the pressure pads used for human loading wouldn't be in the new game, thereby eliminating that from the equation. Still not an accurate thing to do, but it does something, I guess. |
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