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  #286   Spotlight this post!  
Unread 07-12-2011, 20:55
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Re: First Official 2012 Game Hint

A random note.. But I found some prelude to Aim High #2.
Gotta see this: the mythbusters, a cannon, cannonball, and some bad aim.

http://www.youtube.com/watch?v=1sCeTyAXFUI

see this too about it: http://video.search.yahoo.com/video/...ent+Goes+Wrong

Last edited by DavisC : 07-12-2011 at 21:02.
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Unread 07-12-2011, 20:58
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Re: First Official 2012 Game Hint

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Originally Posted by SuperNerd256 View Post
True. While I do like the old GDC, I'd like to see what new innovations and ideas come up. Or, if you're not as optimistic, see what horrible things may occur. You know the horrible thoughts for game designs you've had before. People's minds can be scary places where lane violations are in every match, and all minibots look the same. *shiver
My thought is, they are going to rehash an older game, but with a new concept. The first year as a new GDC is probably a little uneasy, so they might be revamping an older game with new concepts, game mechanics and end game. That's why they are designing the next year's game already, so early, because that year might be a whole new game all together.

of course...speculation...
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Unread 07-12-2011, 21:04
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Re: First Official 2012 Game Hint

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Originally Posted by Tetraman View Post
My thought is, they are going to rehash an older game, but with a new concept. The first year as a new GDC is probably a little uneasy, so they might be revamping an older game with new concepts, game mechanics and end game. That's why they are designing the next year's game already, so early, because that year might be a whole new game all together.

of course...speculation...
How many new people are actually on the GDC? I thought that the majority were still there..
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Unread 07-12-2011, 23:47
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Re: First Official 2012 Game Hint

I don't know what to think about it but combined with the introduction of the kinect, plus the new FRC game hint (which includes a bunch of lights) I think that I can expect something very unexpected!!!

http://www.usfirst.org/roboticsprograms/frc/kinect
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Unread 08-12-2011, 00:37
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Re: First Official 2012 Game Hint

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Originally Posted by Ninja_Bait View Post
I like the sound of this, too. Perhaps they will set up something where a normal-sized robot will do fine, so new teams don't have to make the big adjustment, but also add a tunnel or a zone of some sort that is only navigable by a smaller robot - an elfbot, maybe?
Please no, 2010 was a real pain.
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Unread 08-12-2011, 06:28
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Re: First Official 2012 Game Hint

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Originally Posted by Marc S. View Post
Please no, 2010 was a real pain.
Amen to that, but small robots are still cool (THRUST's Delta in 2010 or Tumbleweed in 2008, for example.)
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Unread 08-12-2011, 07:51
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Re: First Official 2012 Game Hint

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Originally Posted by Mr B View Post
The sensors do indicate that there will be some sort of flying object to be counted (I'm so happy). I wonder if they will finally use footballs. For years Dean has mentioned that FIRST is modeled after professional sports, and he sometimes references the NFL. A football throwing game would be both a challenge and a blast to play. Poof balls would be safe, but I do remember shredding several of them during Aim High. All of our practice balls ended up looking like asteroids.
I have often thought about using footballs as well. The problem is, I struggle to think of reliable ways to count footballs using this hardware (they don't roll through counter chutes the same way as a round ball). If I were the GDC and I wanted to use footballs, I would probably design the game around static scoring.
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Unread 08-12-2011, 09:39
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Re: First Official 2012 Game Hint

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Originally Posted by Jared341 View Post
I have often thought about using footballs as well. The problem is, I struggle to think of reliable ways to count footballs using this hardware (they don't roll through counter chutes the same way as a round ball). If I were the GDC and I wanted to use footballs, I would probably design the game around static scoring.
Maybe instead of rolling them back onto the field, the human players throw them! Like the tubes in Logomotion.
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Unread 08-12-2011, 10:18
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Re: First Official 2012 Game Hint

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Originally Posted by SuperNerd256 View Post
Maybe instead of rolling them back onto the field, the human players throw them! Like the tubes in Logomotion.
I'm not that worried about getting them back onto the field; moreso concerned that reliably counting them one at a time using a narrow IR beam would pose a fairly significant engineering challenge (which would be a dual to the challenge that teams would then have to solve in how to collect and orient football game pieces). If you have a chute that forces the balls into a constant orientation for counting, there may be jamming problems when a large number of balls are scored at once. If you just let the balls fall in whatever orientation they want, your counter runs the risk of double counting if balls are rotating as they fall.

Though I suppose they could go the Breakaway route, and make the counting of balls occur when the humans are putting the balls back onto the field. Hmm...

Last edited by Jared Russell : 08-12-2011 at 10:20.
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Unread 08-12-2011, 10:27
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Re: First Official 2012 Game Hint

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Originally Posted by SuperNerd256 View Post
Maybe instead of rolling them back onto the field, the human players throw them! Like the tubes in Logomotion.
I see robot damage in our future...
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Unread 08-12-2011, 10:27
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Re: First Official 2012 Game Hint

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Originally Posted by Jared341 View Post
Though I suppose they could go the Breakaway route, and make the counting of balls occur when the humans are putting the balls back onto the field. Hmm...
IIRC, Breakaway's counting, at least for scoring was done in the goals.

The sensor on the ball return was only to ensure that you weren't holding onto the ball for longer than 15 seconds or so, right?

Had the score counter been on the ball return, that would've meant that any ball scored in the last 15 seconds of the match had to be returned to the field, which didn't always happen...?
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Unread 08-12-2011, 10:28
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Re: First Official 2012 Game Hint

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Originally Posted by Jared341 View Post
I'm not that worried about getting them back onto the field; moreso concerned that reliably counting them one at a time using a narrow IR beam would pose a fairly significant engineering challenge (which would be a dual to the challenge that teams would then have to solve in how to collect and orient football game pieces). If you have a chute that forces the balls into a constant orientation for counting, there may be jamming problems when a large number of balls are scored at once. If you just let the balls fall in whatever orientation they want, your counter runs the risk of double counting if balls are rotating as they fall.

Though I suppose they could go the Breakaway route, and make the counting of balls occur when the humans are putting the balls back onto the field. Hmm...
Breakaway used counters for going into the goal and back onto the field. There was the penalty for holding them too long.
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Unread 08-12-2011, 10:33
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Re: First Official 2012 Game Hint

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Originally Posted by notmattlythgoe View Post
Breakaway used counters for going into the goal and back onto the field. There was the penalty for holding them too long.
Right, but it is feasible to use the return counter as the scoring counter (in fact, this is what happened at many offseasons that didn't have a full FIRST field).
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Unread 08-12-2011, 12:15
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Re: First Official 2012 Game Hint

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Originally Posted by FRC4ME View Post
Whoa...I think this is the most substantial game hint I've seen. Not a cryptic phrase or an obscure photograph, but a parts list for the field? In a plainly readable format?

This is too easy. It must be a decoy. The real game hint is obviously steganographically encoded in the image. Come on CD'ers, start cracking...
I did look into stenography even before my first post in this thread (#184), the program was complaining that the file extension was .jpg instead of .JPG, so I gave up.
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Unread 08-12-2011, 18:56
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Re: First Official 2012 Game Hint

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Originally Posted by Jared341 View Post
I'm not that worried about getting them back onto the field; moreso concerned that reliably counting them one at a time using a narrow IR beam would pose a fairly significant engineering challenge (which would be a dual to the challenge that teams would then have to solve in how to collect and orient football game pieces). If you have a chute that forces the balls into a constant orientation for counting, there may be jamming problems when a large number of balls are scored at once. If you just let the balls fall in whatever orientation they want, your counter runs the risk of double counting if balls are rotating as they fall.

Though I suppose they could go the Breakaway route, and make the counting of balls occur when the humans are putting the balls back onto the field. Hmm...
The photogates can solve that if there's a goalpost type goal. Instead of rolling down a chute, they just pass through a hole or between a pair of uprights, and get picked up by the sensors.
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