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#286
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Re: First Official 2012 Game Hint
A random note.. But I found some prelude to Aim High #2.
Gotta see this: the mythbusters, a cannon, cannonball, and some bad aim. http://www.youtube.com/watch?v=1sCeTyAXFUI see this too about it: http://video.search.yahoo.com/video/...ent+Goes+Wrong Last edited by DavisC : 07-12-2011 at 21:02. |
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#287
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Re: First Official 2012 Game Hint
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of course...speculation... |
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#288
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#289
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Re: First Official 2012 Game Hint
I don't know what to think about it but combined with the introduction of the kinect, plus the new FRC game hint (which includes a bunch of lights) I think that I can expect something very unexpected!!!
http://www.usfirst.org/roboticsprograms/frc/kinect |
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#290
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#291
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Re: First Official 2012 Game Hint
Amen to that, but small robots are still cool (THRUST's Delta in 2010 or Tumbleweed in 2008, for example.)
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#292
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#293
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#294
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Re: First Official 2012 Game Hint
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Though I suppose they could go the Breakaway route, and make the counting of balls occur when the humans are putting the balls back onto the field. Hmm... ![]() Last edited by Jared Russell : 08-12-2011 at 10:20. |
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#295
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Re: First Official 2012 Game Hint
I see robot damage in our future...
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#296
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Re: First Official 2012 Game Hint
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The sensor on the ball return was only to ensure that you weren't holding onto the ball for longer than 15 seconds or so, right? Had the score counter been on the ball return, that would've meant that any ball scored in the last 15 seconds of the match had to be returned to the field, which didn't always happen...? |
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#297
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#298
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Re: First Official 2012 Game Hint
Right, but it is feasible to use the return counter as the scoring counter (in fact, this is what happened at many offseasons that didn't have a full FIRST field).
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#299
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#300
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