Go to Post If you're not trying to make the best possible product given your set of constraints and resources I'm not quite sure what you're doing. - Aren_Hill [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 09-12-2011, 13:01
NadaWhileZ's Avatar
NadaWhileZ NadaWhileZ is offline
Registered User
AKA: Isaac Semaya
FRC #1884 (The Griffins)
Team Role: Student
 
Join Date: Jan 2011
Rookie Year: 2010
Location: London, England
Posts: 3
NadaWhileZ is an unknown quantity at this point
3ds Max, Maya, or something else?

I am a part of the Griffins 1884 robotics team, and we have always used 3ds Max for our animations. Recently, we have wondered if it would be better to switch to Maya (we have access to both). Is there any true advantage of one over the other? I have heard that Max is more suited for games and architechture, and Maya for film, but we are still not sure if it would be worth the switch.

What have been your personal experiences with the programs, and if you have used both, are there any advantages that would benefit in the making of the animation?
  #2   Spotlight this post!  
Unread 09-12-2011, 17:52
Eagleeyedan's Avatar
Eagleeyedan Eagleeyedan is offline
C.O.R.E.; We build on each other
AKA: Daniel C.
FRC #2062 (C.O.R.E. 2062)
Team Role: Alumni
 
Join Date: Jan 2011
Rookie Year: 2006
Location: Wisconsin
Posts: 334
Eagleeyedan is a jewel in the roughEagleeyedan is a jewel in the roughEagleeyedan is a jewel in the roughEagleeyedan is a jewel in the rough
Re: 3ds Max, Maya, or something else?

I have been thinking the same thing so I got Maya recently. To my shame, I haven't learned it yet so at least for this year, we are sticking with 3DS MAX.
__________________
Former Driver and Safety Captain of team C.O.R.E. 2062 (Community of Robotic Engineers)

2015: Wisconsin Regional- Champions, Industrial Safety Award
Midwest Regional - Champions, Industrial Safety Award, Industrial Controls Award
2014: Midwest Regional - Judges Award
2013: Lake Superior Regional - Champions
2012: World Championship - Industrial Safety Award, World Finalist for the Autodesk Award
2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
2010: World Championship - Archimedes Semi-Finalists -World Finalist for the Autodesk Award
10,000 Lakes Regional - Regional Champs, Entrepreneurship Award
Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
2009: WI Regional- Quality Award, Industrial Safety Award
10,000 Lakes - Safety Award, Motorola Quality Award, Animation Award
2008: World Championship - Industrial Safety Award,
Wisconsin Regional - Champions, Industrial Safety Award
  #3   Spotlight this post!  
Unread 09-12-2011, 19:36
scottydoh scottydoh is offline
CAD, Mechanical, Alumni, Mentor
AKA: Scott
FRC #0810 (Mechanical Bulls)
Team Role: College Student
 
Join Date: Jan 2007
Rookie Year: 2006
Location: Smithtown, Long Island, NY
Posts: 236
scottydoh is a name known to allscottydoh is a name known to allscottydoh is a name known to allscottydoh is a name known to allscottydoh is a name known to allscottydoh is a name known to all
Send a message via AIM to scottydoh Send a message via Yahoo to scottydoh
Re: 3ds Max, Maya, or something else?

Maya is a NURBS modeler so its definitely better for modeling organic shapes (characters and such) It also uses node graphs, so it operates similarly to grasshopper or other parametric programs.

EDIT: just to add my personal experiences, I use 3DS Max for its rendering features on a fairly regular basis, and I've explored modeling in Maya. Not to sound arrogant, but I'm fairly good with CAD software, almost completely self taught and pick things up pretty quickly. I had a lot of trouble understanding Maya, it has a very steep learning curve, but if you have the time to learn it the right way, I would assume it has a much better final product. Although, I think for the purposes of the safety animation and the like, 3DS Max is good enough.
__________________
www.smithtownrobotics.com
Robot Inspector (SBPLI 2011)
2011 Johnson & Johnson Gracious Professionalism (NYC) Judges Award (SBPLI)
2009 Xerox Creativity (SBPLI)
Mechanical Bulls; Student Leader 2006-2008, Mentor 2009-Present
New York Institute of Technology - Architecture '13 | Design Portfolio:www.coroflot.com/sdifiore

Last edited by scottydoh : 09-12-2011 at 19:45.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 20:59.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi