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Unread 09-12-2011, 19:36
scottydoh scottydoh is offline
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Re: 3ds Max, Maya, or something else?

Maya is a NURBS modeler so its definitely better for modeling organic shapes (characters and such) It also uses node graphs, so it operates similarly to grasshopper or other parametric programs.

EDIT: just to add my personal experiences, I use 3DS Max for its rendering features on a fairly regular basis, and I've explored modeling in Maya. Not to sound arrogant, but I'm fairly good with CAD software, almost completely self taught and pick things up pretty quickly. I had a lot of trouble understanding Maya, it has a very steep learning curve, but if you have the time to learn it the right way, I would assume it has a much better final product. Although, I think for the purposes of the safety animation and the like, 3DS Max is good enough.
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Last edited by scottydoh : 09-12-2011 at 19:45.
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