Go to Post I'm a bit wary about playing on the new fields, however, because of the Carson/Carver/Hopper/Tesla Curse. I hear no alliance from those divisions has ever won championships. - [more]
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Unread 24-12-2011, 02:39
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Re: Design recommendations

^^^ True that, That's why we are looking to change some things
We have recently bought fiberglass tanks (5 of them), with the idea that we might be able to ditch our compressor.
We have also begun placing more emphasis on CAD.

As for KISS, swerve is most defenitly out (kind of a shame, but we are replacing it with a fully modeled WCD).

The tricky bit will be keeping our manipulator simple.

As for manipulators. Are there any golden rules that you can think of?
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Unread 24-12-2011, 03:12
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Re: Design recommendations

Quote:
Originally Posted by Garrett.d.w View Post
^^^ True that, That's why we are looking to change some things
We have recently bought fiberglass tanks (5 of them), with the idea that we might be able to ditch our compressor.
We have also begun placing more emphasis on CAD.

As for KISS, swerve is most defenitly out (kind of a shame, but we are replacing it with a fully modeled WCD).

The tricky bit will be keeping our manipulator simple.

As for manipulators. Are there any golden rules that you can think of?
For manipulators, make sure you think out all of the small details in the design. In 2010, our kicker was VERY simple, but a few very small issues caused that were never thought about caused it to never work. In 2011, we stayed simple with a folding arm, but we thought out every little detail and it worked great with very few issues.
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Unread 24-12-2011, 03:14
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Re: Design recommendations

Design for your strategy to play the game. If it weighs 119.999999 pounds then so be it.
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Unread 24-12-2011, 11:05
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Re: Design recommendations

Some one once told me, design is iterative, once you learn a good iterative design process you can work wonders.
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