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Unread 29-12-2011, 20:07
Andrew Lawrence
 
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Disadvantages of swerve/crab

I love swerve drives, and by the looks of them a well implemented one SEEMS like the best drive train in FIRST. So my question is: What are the disadvantages of swerve? I don't mean like it's more difficult to build, or it's heavier than other drives or harder to program, but disadvantages in performance.
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Unread 29-12-2011, 20:18
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Re: Disadvantages of swerve/crab

Complexity of the hardware.
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Unread 29-12-2011, 20:18
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Re: Disadvantages of swerve/crab

Simply, there is none. An independent coaxial swerve, programmed perfectly, will be the best drive out there. The one performance disadvantage, is that if one module brakes, your whole drive system is down(this applies to all drive systems, except wcd and variations). However, the resources needed to get to this point are tremendous, and without planning and time, the benefits are nullified.

Last edited by MichaelBick : 29-12-2011 at 20:21.
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Unread 29-12-2011, 20:23
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Re: Disadvantages of swerve/crab

Competitively, Swerve is, perhaps, the best ALL AROUND drive train in FIRST. All around meaning it follows the old saying "Jack of all trades, master of none."

Swerve is so much desired because it offers the omni-directional movement of Mechanums, without relying on wheel slip and thus, is not as easily pushed. 4 Wheel Swerve will offer, more or less. similar power as a 4 wheel drive. Which is not particularly excessive, but well enough.

In addition, Swerve won't outrun a lot of drive systems. It's going to rely on that omni-directional movement to cut out the time used in turning to make up for the lack of excessive speed. Unless you're 973 using Emperor Swerve, you're not going to be moving at very fast speeds. That's going to be the result

Average speed + average power + omni-directional movement = one very effective drive system. But it will not handle drive systems that excel in power or speed very well. That is, of course, based on an average Swerve. Some teams who have become very well versed in Swerve drive can overcome these shortfalls and create a drive system with great power and speed. But your average Swerve will boast a decent level of speed and power, not a wealth of either.

Edit: And, yes, as many are mentioning, Swerve is very prone to failure. And recovering from a failure in a Swerve module is no easy task.

Edit-Edit: I apologize for my bad terming. I'm being quite unclear about a lot of things. Apologies, again.

Disclaimer: I'm no expert. Don't take my word as law.
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Last edited by LeelandS : 29-12-2011 at 20:42. Reason: Clarifying. I'm not terming very well.
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Unread 29-12-2011, 20:28
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Re: Disadvantages of swerve/crab

Many many more possible points of failure.
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Unread 29-12-2011, 20:29
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Re: Disadvantages of swerve/crab

It's also likely to be devastated by a single part failure. If a module freezes up for any reason (even if it's perfect, there's a chance of damage) then the drive is almost useless.

Not that any other drivetrain is free of such problems.
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Unread 29-12-2011, 20:31
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Re: Disadvantages of swerve/crab

[mecanum_troll] Mecanum wheels can drive in circles around swerve [/mecanum_troll]
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Unread 29-12-2011, 20:31
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Re: Disadvantages of swerve/crab

Quote:
Originally Posted by Leeland1126 View Post
Competitively, Swerve is, perhaps, the best ALL AROUND drive train in FIRST. All around meaning it follows the old saying "Jack of all trades, master of none."

Swerve is so much desired because it offers the omni-directional movement of Mechanums, without relying on wheel slip and thus, is not as easily pushed. However, that in no way means the average Swerve can push. Your standard 4 wheel Swerve will lose a pushing match against most decently done 6 Wheel Drive Systems.

In addition, Swerve won't outrun a lot of drive systems. It's going to rely on that omni-directional movement to cut out the time used in turning to make up for the lack of excessive speed. Unless you're 973 using Emperor Swerve, you're not going to be moving at very fast speeds.

Average speed + average power + omni-directional movement = one very effective drive system. But it will not handle drive systems that excel in power or speed very well. That is, of course, based on an average Swerve. Some teams who have become very well versed in Swerve drive can overcome these shortfalls and create a drive system with great power and speed. But your average Swerve will boast a decent level of speed and power, not a wealth of either.
While you say that swerve does not have the same "power" as a 6 wheel, I'm not sure what you are referring to, as they will have the same power, assuming they have the same traction.
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Unread 29-12-2011, 20:32
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Re: Disadvantages of swerve/crab

Quote:
Originally Posted by Leeland1126 View Post
Swerve is so much desired because it offers the omni-directional movement of Mechanums, without relying on wheel slip and thus, is not as easily pushed. However, that in no way means the average Swerve can push. Your standard 4 wheel Swerve will lose a pushing match against most decently done 6 Wheel Drive Systems.

In addition, Swerve won't outrun a lot of drive systems. It's going to rely on that omni-directional movement to cut out the time used in turning to make up for the lack of excessive speed. Unless you're 973 using Emperor Swerve, you're not going to be moving at very fast speeds.
These points aren't necessarily 100% accurate. Both of these will vary with the implementation of the swerve and the drive it's being compared to.

Pushing power is defined by the robots over all weight and wheel configuration, being a swerve doesn't really change much here - other than the fact that a 'unicorn swerve' (or any swerve with independently powered modules like 111's) has the issue of losing pushing power if one or more of the wheels lose the ground as the motor's power is wasted and the weight on the driven wheels will now be less - this is an issue that any drive with independent wheels can encounter.

For examples of fast swerves other than 973's Emperor Swerve, reference either 16 (In any year, but 2008 or 2011 would be best) or 148 (2008).
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Last edited by thefro526 : 29-12-2011 at 20:34.
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Unread 29-12-2011, 20:34
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Re: Disadvantages of swerve/crab

A crab drive will push with as much torque as you gear it to. Just like any other drivetrain. A crab drive will be just as fast as you gear it. Just like any other drivetrain.

Drawbacks to swerve include the interior space required, reliability, and serviceability. In addition, swerves can struggle to handle rough terrain as easily as 6 wheel drives.

Of course that can all be overcome by engineering. There were swerves that were quiet effective at going over the bump in '10, and swerves that have had lifting modules to go up a "stair".

The big disadvantage of swerve is the amount of time you are going to take away from working on game specific facets in any given year. Anything other swerve disadvantage (again ignoring the complexity and difficulty in making it) is really just an engineering challenge that can be overcome.

I don't think you can really ask what is better without taking complexity and manufacturing difficulty into account.
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Unread 29-12-2011, 20:36
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Re: Disadvantages of swerve/crab

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Originally Posted by thefro526 View Post
These points aren't necessarily 100% accurate. Both of these will vary with the implementation of the swerve and the drive it's being compared to.

Pushing power is defined by the robots over all weight and wheel configuration, being a swerve doesn't really change much here - other than the fact that a 'unicorn swerve' has the issue of losing pushing power if one or more of the wheels lose the ground as the motor's power is wasted and the weight on the driven wheels will now be less - this is an issue that any drive with independent wheels can encounter.

For examples of fast swerves other than 973's Emperor Swerve, reference either 16 (In any year, but 2008 or 2011 would be best) or 148 (2008).
In addition to this- you (leland) keep saying "your standard swerve drive" but what are you defining that as?

The pushing thing can be whatever depending on the drive gearbox just as any other drivetrain can be. 2 speed solves all problems you mentioned.
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Unread 29-12-2011, 20:39
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Re: Disadvantages of swerve/crab

How many of you guys have built and tested a swerve and compared it to a six wheel?
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Unread 29-12-2011, 20:39
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Re: Disadvantages of swerve/crab

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Originally Posted by MICHAELABICK View Post
While you say that swerve does not have the same "power" as a 6 wheel, I'm not sure what you are referring to, as they will have the same power, assuming they have the same traction.
*Most swerves have one motor per wheel assembly. This means that when they are being pushed and are forced up on 2 wheels they have half the power to push back.

*118 had some wicked swerves specifically 2005 and 2007 are well known for the most powerful wicked fast drives ever. However, it could not rotate so to compensate they put their entire manipulator assembly on a turret.
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Unread 29-12-2011, 20:46
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Re: Disadvantages of swerve/crab

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Originally Posted by Akash Rastogi View Post
In addition to this- you (leland) keep saying "your standard swerve drive" but what are you defining that as?

The pushing thing can be whatever depending on the drive gearbox just as any other drivetrain can be. 2 speed solves all problems you mentioned.
Apologies, I'm being quite unclear about these things right now.

By "Standard swerve", I'm not referring to anything particular about the Swerve itself. I'm referring more to a Swerve from a team who hasn't really mastered the Swerve yet (i.e. 16, 111, 118, etc.). Those teams have worked up good implementations to Swerve, and have made steps in overcoming the common short comings that go with it.

Again, I apologies. I'm being very unclear.
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Unread 29-12-2011, 20:50
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Re: Disadvantages of swerve/crab

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Originally Posted by Leeland1126 View Post
Apologies, I'm being quite unclear about these things right now.

By "Standard swerve", I'm not referring to anything particular about the Swerve itself. I'm referring more to a Swerve from a team who hasn't really mastered the Swerve yet (i.e. 16, 111, 118, etc.). Those teams have worked up good implementations to Swerve, and have made steps in overcoming the common short comings that go with it.

Again, I apologies. I'm being very unclear.
Not a problem, your unclear term usage inspired quite a bit of good discussion.

Also, it's worth mentioning that a team could build a 'fast' (Relative term), 'powerful' (Relative term), swerve using proven COTS components from AM and Team221 LLC - they've done the hard mechanical work for a team looking for swerve performance without swerve machining resources.

Doesn't address the software though...
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