|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
Disadvantages of swerve/crab
I love swerve drives, and by the looks of them a well implemented one SEEMS like the best drive train in FIRST. So my question is: What are the disadvantages of swerve? I don't mean like it's more difficult to build, or it's heavier than other drives or harder to program, but disadvantages in performance.
|
|
#2
|
|||
|
|||
|
Re: Disadvantages of swerve/crab
Complexity of the hardware.
|
|
#3
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
Simply, there is none. An independent coaxial swerve, programmed perfectly, will be the best drive out there. The one performance disadvantage, is that if one module brakes, your whole drive system is down(this applies to all drive systems, except wcd and variations). However, the resources needed to get to this point are tremendous, and without planning and time, the benefits are nullified.
Last edited by MichaelBick : 29-12-2011 at 20:21. |
|
#4
|
|||||
|
|||||
|
Re: Disadvantages of swerve/crab
Competitively, Swerve is, perhaps, the best ALL AROUND drive train in FIRST. All around meaning it follows the old saying "Jack of all trades, master of none."
Swerve is so much desired because it offers the omni-directional movement of Mechanums, without relying on wheel slip and thus, is not as easily pushed. 4 Wheel Swerve will offer, more or less. similar power as a 4 wheel drive. Which is not particularly excessive, but well enough. In addition, Swerve won't outrun a lot of drive systems. It's going to rely on that omni-directional movement to cut out the time used in turning to make up for the lack of excessive speed. Unless you're 973 using Emperor Swerve, you're not going to be moving at very fast speeds. That's going to be the result Average speed + average power + omni-directional movement = one very effective drive system. But it will not handle drive systems that excel in power or speed very well. That is, of course, based on an average Swerve. Some teams who have become very well versed in Swerve drive can overcome these shortfalls and create a drive system with great power and speed. But your average Swerve will boast a decent level of speed and power, not a wealth of either. Edit: And, yes, as many are mentioning, Swerve is very prone to failure. And recovering from a failure in a Swerve module is no easy task. Edit-Edit: I apologize for my bad terming. I'm being quite unclear about a lot of things. Apologies, again. Disclaimer: I'm no expert. Don't take my word as law. Last edited by LeelandS : 29-12-2011 at 20:42. Reason: Clarifying. I'm not terming very well. |
|
#5
|
|||||
|
|||||
|
Re: Disadvantages of swerve/crab
Many many more possible points of failure.
|
|
#6
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
It's also likely to be devastated by a single part failure. If a module freezes up for any reason (even if it's perfect, there's a chance of damage) then the drive is almost useless.
Not that any other drivetrain is free of such problems. |
|
#7
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
[mecanum_troll] Mecanum wheels can drive in circles around swerve [/mecanum_troll]
|
|
#8
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
Quote:
|
|
#9
|
|||||
|
|||||
|
Re: Disadvantages of swerve/crab
Quote:
Pushing power is defined by the robots over all weight and wheel configuration, being a swerve doesn't really change much here - other than the fact that a 'unicorn swerve' (or any swerve with independently powered modules like 111's) has the issue of losing pushing power if one or more of the wheels lose the ground as the motor's power is wasted and the weight on the driven wheels will now be less - this is an issue that any drive with independent wheels can encounter. For examples of fast swerves other than 973's Emperor Swerve, reference either 16 (In any year, but 2008 or 2011 would be best) or 148 (2008). Last edited by thefro526 : 29-12-2011 at 20:34. |
|
#10
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
A crab drive will push with as much torque as you gear it to. Just like any other drivetrain. A crab drive will be just as fast as you gear it. Just like any other drivetrain.
Drawbacks to swerve include the interior space required, reliability, and serviceability. In addition, swerves can struggle to handle rough terrain as easily as 6 wheel drives. Of course that can all be overcome by engineering. There were swerves that were quiet effective at going over the bump in '10, and swerves that have had lifting modules to go up a "stair". The big disadvantage of swerve is the amount of time you are going to take away from working on game specific facets in any given year. Anything other swerve disadvantage (again ignoring the complexity and difficulty in making it) is really just an engineering challenge that can be overcome. I don't think you can really ask what is better without taking complexity and manufacturing difficulty into account. |
|
#11
|
|||
|
|||
|
Re: Disadvantages of swerve/crab
Quote:
The pushing thing can be whatever depending on the drive gearbox just as any other drivetrain can be. 2 speed solves all problems you mentioned. |
|
#12
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
How many of you guys have built and tested a swerve and compared it to a six wheel?
|
|
#13
|
||||
|
||||
|
Re: Disadvantages of swerve/crab
Quote:
*118 had some wicked swerves specifically 2005 and 2007 are well known for the most powerful wicked fast drives ever. However, it could not rotate so to compensate they put their entire manipulator assembly on a turret. |
|
#14
|
|||||
|
|||||
|
Re: Disadvantages of swerve/crab
Quote:
By "Standard swerve", I'm not referring to anything particular about the Swerve itself. I'm referring more to a Swerve from a team who hasn't really mastered the Swerve yet (i.e. 16, 111, 118, etc.). Those teams have worked up good implementations to Swerve, and have made steps in overcoming the common short comings that go with it. Again, I apologies. I'm being very unclear. |
|
#15
|
|||||
|
|||||
|
Re: Disadvantages of swerve/crab
Quote:
Also, it's worth mentioning that a team could build a 'fast' (Relative term), 'powerful' (Relative term), swerve using proven COTS components from AM and Team221 LLC - they've done the hard mechanical work for a team looking for swerve performance without swerve machining resources. Doesn't address the software though... |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|