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Unread 07-01-2012, 11:35
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Official Rebound Rumble Thread

Sooo, what does everyone think!?
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Unread 07-01-2012, 11:41
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Re: Official Rebound Rumble Thread

Ideas and designs have already came to mind... I need to write these things down!
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Unread 07-01-2012, 11:45
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Re: Official Rebound Rumble Thread

Is the Robot section of the manual not open
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Unread 07-01-2012, 11:47
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Re: Official Rebound Rumble Thread

Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff
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Unread 07-01-2012, 11:48
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Talking Re: Official Rebound Rumble Thread

They are using similar platforms from FTC 2010 "Get Over It!"

This is going to be intense...
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Unread 07-01-2012, 11:51
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Re: Official Rebound Rumble Thread

Quote from @FRC Designs

Quote:
Rebound Rumble overview picture #FRCKO @FRCTeams pic.twitter.com/6pFv8azY

Game Manual encryption key: !HotShots!KnowBalance! #FRCKO
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Unread 07-01-2012, 11:55
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Re: Official Rebound Rumble Thread

I expect to see a lot of slam dunking.

Also,

Quote:
Originally Posted by G40 Blue Box
As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot.
is very interesting.

Last edited by DMetalKong : 07-01-2012 at 12:14.
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Unread 07-01-2012, 11:58
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Re: Official Rebound Rumble Thread

I am a member of Diamond Bullet Studios. For anyone looking for our website, it went live right after the animation and is not yet searchable. The link is dbsgames.net
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Unread 07-01-2012, 11:59
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Re: Official Rebound Rumble Thread

The game itself sounds incredibly interesting, but I am having doubts about scoring.

Comparing this game to Aim High, precision and accuracy must be increased significantly in order to score. I am no sports prodigy, but humans shooting a basketball is not the easiest thing to do. I am also no prediction expert, but just some immediate thoughts.

I am also feeling a low Center-of-Mass Swerve chassis may be efficient; Maneuverability and robustness to prevent opponents from interfering when not you are not touching the semicircle.
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Unread 07-01-2012, 12:02
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Re: Official Rebound Rumble Thread

Does anyone have a manual hosted? Our Robot section of the manual isn't opening
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Unread 07-01-2012, 12:02
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Re: Official Rebound Rumble Thread

2006+2001... gogogo...
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Unread 07-01-2012, 12:04
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Re: Official Rebound Rumble Thread

Quote:
Originally Posted by Karin1649 View Post
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff
Here it is!!: http://youtu.be/nOXsdhZZSdM

Honestly, I'm a little afraid. I was surprised to see how simple the elements were this year. I was a little tripped up on all the past game elements they were tossing around to tease us!

There's the element of the bridges that share the challenge from the last FTC challenge, but I'm awfully disappointed to see that there weren't any actual FLL or FTC elements that would challenge the game this year like last year in Logomotion. Yes, minibots were a hassle, but they were table turners, and the most exciting element of the ENTIRE match!

Best of luck, teams!
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Unread 07-01-2012, 12:07
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Re: Official Rebound Rumble Thread

Quote:
Originally Posted by Karin1649 View Post
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff
http://robotics.arc.nasa.gov/events/...rcwebcasts.php
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Unread 07-01-2012, 12:55
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Re: Official Rebound Rumble Thread

I LOVE it.

1) The Manual is clean, precise, and relatively easy. Some of the definitions are a little hard to find, and there are a few typos, but I can live with that until Update #1 fixes the typos. The "Find" feature will be very useful for a week or so...

2) Scoring is simple, cooperation is encouraged, and the safe zones are obvious (well... mostly--the key could be a little tricky to see in the lights).

3) The KOP Checklist indicates 3 game pieces per KOP--AM is selling them for $7 a pop, and they're in FIRST Choice.

4) Lots o' motors, including VEX motors. And the Van Door Motor returns (awesome motor for low-speed applications, if you were wondering).

5) The scoring seems to be pretty well balanced between the bridges and the hoops.

6) It's a combination of Aim High (2006), Breakaway (2010), and Diabolical Dynamics (2001): The shooting of Aim High, the possession rules of Breakaway (with 3 instead of 1 in possession/control), and the balancing/teamwork of Diabolical Dynamics, which was the best part of that whole game.

I think it'll be a really good year. Now, to build a robot...
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Unread 07-01-2012, 13:12
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Re: Official Rebound Rumble Thread

my likes:

1. motor galore. finally, teams have a use for those old motors in the dusty totebins from years past... heck, you can even go junkyard diving for motors!

2. electrical solenoids- teams get to use 10W solenoids... I wonder if one could use those to shift supershifters?

the rest I can't say until a few weeks into build season once prototype videos start popping up... the field looks a bit tricky to build...
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