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Unread 07-01-2012, 13:16
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Re: Official Rebound Rumble Thread

Relaxed bumper rules ...
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Unread 07-01-2012, 13:18
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Re: Official Rebound Rumble Thread

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Originally Posted by GaryVoshol View Post
Relaxed bumper rules ...
you still have to match them to alliance color
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Unread 07-01-2012, 13:24
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Re: Official Rebound Rumble Thread

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Originally Posted by Waffles View Post
Here it is!!: http://youtu.be/nOXsdhZZSdM
There's the element of the bridges that share the challenge from the last FTC challenge, but I'm awfully disappointed to see that there weren't any actual FLL or FTC elements that would challenge the game this year like last year in Logomotion. Yes, minibots were a hassle, but they were table turners, and the most exciting element of the ENTIRE match!
I know! I thought that the minibots were fun and it was a really good way for the FRC teams to team up or learn a little about FTC Teams. I was hoping they were going to make us build a FLL Minibot... But no.
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Unread 07-01-2012, 13:27
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Re: Official Rebound Rumble Thread

so happy to minibots go bye bye...
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Unread 07-01-2012, 13:27
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Question Re: Official Rebound Rumble Thread

Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.
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Unread 07-01-2012, 13:34
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Re: Official Rebound Rumble Thread

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Originally Posted by adam see binder View Post
Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.
I wonder if we could program the gyroscope to auto balance the robot.
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Unread 07-01-2012, 13:35
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Re: Official Rebound Rumble Thread

Davidthefat was thinking of using a weight balancing mechanism where the battery and some essential hardware is built on a platform where it is actuated by a window motor. So the weight of the robot can be shifted anywhere from the back to the front of the robot.
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Unread 07-01-2012, 13:35
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Re: Official Rebound Rumble Thread

I like the game, it's simple, yet engaging, and will likely be visually pleasing to spectate. I, for one, will miss the delay at the end of the game for the score to be confirmed, it adds suspense and makes everything much more intense. I'm sad to see minibots go, too, but the balancing aspect looks like a good opportunity for lots of points.
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Unread 07-01-2012, 13:37
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Re: Official Rebound Rumble Thread

Question: I searched the manual and I can't tell how many balls are available total. There are two on the "Coopertition platform" and up to two in each robot, but are there any in the corrals at the start of the game?
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Unread 07-01-2012, 13:44
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Re: Official Rebound Rumble Thread

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Originally Posted by SuzyQ.42 View Post
Question: I searched the manual and I can't tell how many balls are available total. There are two on the "Coopertition platform" and up to two in each robot, but are there any in the corrals at the start of the game?
[G05] says each bridge gets 2 basketballs. Plus 2 per robot, that's 18 total. No mention of any others, so I wouldn't expect there to be any others.
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Unread 07-01-2012, 13:45
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Re: Official Rebound Rumble Thread

where do you get the cut list for the field pieces
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Unread 07-01-2012, 13:47
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Re: Official Rebound Rumble Thread

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Unread 07-01-2012, 13:55
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Re: Official Rebound Rumble Thread

I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.
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Unread 07-01-2012, 13:57
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Re: Official Rebound Rumble Thread

The game seems really fun this year. The team is really focused and hard at work this year!
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Unread 07-01-2012, 13:58
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Re: Official Rebound Rumble Thread

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Originally Posted by Blackphantom91 View Post
I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.
I dont like the game so much, but the stuff they're allowing this year will be interesting. Kinect, something like 22 motors on the robot. Should make the build season occipied to last minute for engineering and programming
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