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#1
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Re: Bumper question
Ah, but if you don't have a bumper in that section, then there is no limit at all! Well, unless you happen to like having two half-robots.
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#2
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Re: Bumper question
What defines the bumper zone this year?? In the past, I remember it being from 1 to 7 inches above the ground (2010 excluded. Bumpers were higher that year), but I cannot seem to find where the "bumper zone" is defined in the manual.
Both <R01> and <R29> reference a "bumper zone" for those who are wondering. Please tell me that bumpers are going to be like the height limit last year, waiting for Q&A to open to ask a question that will greatly impact designs... |
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#3
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Since it seems that we are already talking about a square U shape for our bumpers, how should teams go around and place their team numbers on the side with the split bumper?
Should teams place the numbers like this: 1. [0000]_______[____] 2. [000_]_______[____] 3. [00__]_______[____] Or like this: 4. [__00]_______[00__] 5. [__00]_______[0___] 6. [___0]_______[0___] Our number is 3490, and I am thinking we should split the numbers across the face of the split side (#4). |
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#4
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Re: Bumper question
Quote:
I wouldn't have a problem at all with [3490]_______[3490], provided you don't use one of those numbers as a substitute for the number being on another face of the robot. But as Eric mentioned, you should probably clear it through Q&A. Last edited by GaryVoshol : 16-01-2012 at 12:22. |
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#5
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Re: Bumper question
To everyone, if you are using a multidimensional frame do bumpers need to cover both the bottom and upper deck?? Or is it ok to have the bumpers a tad bit lower then the upper deck but still within bumper zone? And attached to lower deck?
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#6
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Re: Bumper question
Brig,
The bumpers must be attached to the frame perimeter and be between 2" and 10" above the floor when the robot is flat on the floor. The frame perimeter is the outermost extent of the frame in the bumper zone. Nothing can extend beyond the Frame Perimeter except the single appendage that may deployed during the match. If the upper deck and lower deck are different dimensions but both exist within the bumper zone, only one can define the frame perimeter. As stated, the perimeter is established by wrapping a string around the exterior vertices of the robot. Remember that in this critical discussion, a team must satisfy all bumper rules. Whatever part of the robot is the larger, the bumpers must be attached to it and it must fit in the size constraints. To add one more item, while bolt heads, welds and other protuberances may cause gaps behind the bumper, the robot must fit into the sizing box with the protuberances. At no time can small items be larger than the specified dimensions given in the robot rules. |
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#7
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Re: Bumper question
Still need clarification about gaps along a frame edge. Assuming Figure 4-1 in the bumper-rule section, and assuming that the displayed bumper segments are such that the portion covering a given edge is 8" (measured from corner to middle of frame), then is there a maximum length of the remaiming exposed frame, or does the amount of exposure not matter?
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#8
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Re: Bumper question
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#9
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Re: Bumper question
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The 8" bumper on corner rule doesn't say anything about what can be in between those corners. It could be an opening (to suck up balls, perhaps?) or it could be an exposed piece of frame. It's whatever your team wants to do within the flexibility of the rules. |
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#10
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Re: Bumper question
Quote:
Last edited by Steven Donow : 08-01-2012 at 11:52. |
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#11
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Re: Bumper question
Yes. You need a minimum of 8 inches of bumper on each side of each exterior vertex.
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#12
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Re: Bumper question
Quote:
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#13
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Re: Bumper question
I agree with Al.
The rule states each side of each exterior vertex, which means on one exterior vertex you must have 8" of bumpers on one side and 8" of bumpers on the other side. That means that on the long side of your robot you can have a maximum opening of 22" and on the short side a maximum opening of 12" (assuming your bot is rectangular). |
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#14
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Re: Bumper question
I've attached an image from Figure 4-3.
Why is the circled corner not ok? Is it because a) it is an interior vertex and cannot be bumper-ed, b) the adjacent exterior vertex is not covered c) the straight section of frame connecting it to the exterior vertex is less then 8'' To me it seems like they are saying you can't have a bumper go inside a cut-out. Which is odd. |
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#15
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Re: Bumper question
Answer B is covered by the arrow below the one you circled. C is covered in another diagram explaining dimensional rules. A is correct. R27:
Quote:
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