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#61
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Re: Official Rebound Rumble Thread
Where is the Definitions section? Doesn't appear posted yet. Could prove useful.
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#62
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Re: Official Rebound Rumble Thread
Are we allowed to use outside libraries for our code? We were thinking of using OpenCV, but [R18] says "Robot elements designed or created before the Kickoff presentation, including software, are not
permitted." Now later in [R18], it says, after describing another team making robot code, that Quote:
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#63
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Re: Official Rebound Rumble Thread
My question to the GDC is why is there not a "3 point line" bonus beyond the key?
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#64
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Re: Official Rebound Rumble Thread
It should be if you can hit from the opposite side of the field you get 5 points.
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#65
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Re: Official Rebound Rumble Thread
I like the game quite a bit. However I do find the Hoop setup rather silly looking.
And I'll echo everyone's comments on how AWESOME the game manual looks and breathes. Very very very well done by the GDC, and probably the best thing about this year so far. At our mentor meeting, 174 thought about challenging Syracuse to a little 1 on 1. haha. In the same way, I expect to see the return of Zip-Tie Skirts on every robot chassis. Because even if your robot is OVER your Key, per [G28] only if a robot is IN CONTACT with the Key will it be a foul. Having those Zip-Tie Skirts will ensure that refs can accurately foul and give you those 3 points. Last edited by Tetraman : 07-01-2012 at 17:50. |
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#66
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Re: Official Rebound Rumble Thread
Anyone know the angle of the bridges?
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#67
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Re: Official Rebound Rumble Thread
This game has the best manual I have seen in years, probably ever. It really does not take that long to read through most of the manual (the important sections total to only 50 pages or so) and the new viewing methods such as the smart phone app make it so much easier to pull up at any time.
Getting across the field is going to be hard I believe; a lot harder than my initial impression. I thought at first that the bridges would be a nice quick way across, but after watching the field walkthrough videos on the FIRST youtube page I think the bridge is going to be more difficult to cross than it looks (for all the students out there I encourage you to run the numbers based on the test that FIRST gives for making sure your bridge behaves properly. With some torque calculations you can find it is not a trivial weight required to lower the bridge down to get on it). Add the bump that is rather large and teams with a poor drivetrain really have no shot at getting more scoring elements. Also, was anyone else less than impressed by the option of using Kinect to drive? I think the cool factor of it is through the roof, but from a usefulness perspective I don't see how it provides any benefit beyond regular autonomous. |
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#68
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Re: Official Rebound Rumble Thread
It seems like the GDC got lazy and copied 2006.
I like that they twisted it and made the goal(s) parallel to the floor, it adds complexity to the game 2006 didn't really have. I don't like that there is really only one way to score(yes there are the bridges but its an end game bonus type thing so im not counting it.) I'd like some variety in the game so we can see some new stuff. This is 2 years in a row now that they have recycled a previous game. |
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#69
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Re: Official Rebound Rumble Thread
Quote:
Toroid Terror was copied by rack n roll omg!!!!eleven1 There are key differences. Aim High and Lunacy, when compared to RR, are mostly different due to the amount of balls you can carry, and removing this element (mostly) from the robot makes a difference in design. |
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#70
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Re: Official Rebound Rumble Thread
Quote:
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#71
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Re: Official Rebound Rumble Thread
If you really think the 2012 game is the same as 2006, why not try building a copy of your 2006 robot? Perhaps your Aim High robot's shooter wasn't accurate enough to hit a basketball goal?
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#72
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Re: Official Rebound Rumble Thread
Quote:
Quote:
That being said I do feel that this game will be better than Aim High, shooting a ball into a basketball hoop is going to take finesse, and this game is going to take alot of game strategy. |
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#73
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Re: Official Rebound Rumble Thread
Quote:
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#74
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Re: Official Rebound Rumble Thread
I think that ramp to the platform for Aim High was steeper.
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#75
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Re: Official Rebound Rumble Thread
I don't know of a specific angle, but in the field demo video they stated that it will be about 1' off the floor when balanced, then 2' off of the floor when up. You can always get an aprox. angle from the measurements.
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