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#76
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Re: Official Rebound Rumble Thread
Regarding the recycling of game challenges... there's lots of room for different views and perspectives here. I can't count the numbers of times that I've thought about revisiting a game or a specific element of a game or adding a different twist to a game. It's all good. There's a lot of fun to be had in this 2012 game challenge. On lots of levels.
Signed, Jane - a person who is so happy to see the bridge and misses the minibot ![]() P.S. Great name for the game, GDC! As always... |
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#77
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Re: Official Rebound Rumble Thread
According to some trig I just did, it will be 9.14811439598141 degrees when its down. For some reason, this doesn't seem right but it may well be!
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#78
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Re: Official Rebound Rumble Thread
Ehh, they couldn't figure out how to score that automatically within 5 seconds of the final buzzer.
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#79
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Re: Official Rebound Rumble Thread
Only when this years teeter-totter is facing you
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#80
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Re: Official Rebound Rumble Thread
What a great game. I'm excited, and not faking that. Going to have a couple hands available for the 2 teams in Ypsi here.
Key note: Bots can only carry 3 balls at a time... so no need for extra large 2006 cylinders. Side note: loved the jazz in the background of the game video. ![]() |
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#81
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Re: Official Rebound Rumble Thread
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort Qualification Score 2nd order sort Cumulative sum of Hybrid Hoop points 3rd order sort Cumulative sum of Bridge points 4th order sort Cumulative sum of Teleop Hoop points 5th order sort Random sorting by the FMS |
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#82
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Re: Official Rebound Rumble Thread
Quote:
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#83
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Re: Official Rebound Rumble Thread
This has all the nuances of a great game. It is incredibly simple and should be easy to watch, yet contains enough subtle depth to excite any team's strategists, designers, and builders. The manual is great. I'm not sure whether it is or not, but the manual seems much shorter than last year's. The document is now fully searchable too!
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#84
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Re: Official Rebound Rumble Thread
I like the emphasis on Coopertition.
Taken together, [G41] If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point. and the fourth bullet under 5.3.3 Qualification Score (QS) Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned. make it a big deal to get two robots from opposing alliances onto the center bridge at the end of a Qualifying Match. |
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#85
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Re: Official Rebound Rumble Thread
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#86
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Re: Official Rebound Rumble Thread
At the Minnesota FIRST kickoff we came up with the question of is the Kinect hybrid mode really worth it when you it might just be easier to program an autonomous mode on the robot since only one team per alliance can use the hybrid mode with the Kinect per alliance?
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#87
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Re: Official Rebound Rumble Thread
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#88
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Re: Official Rebound Rumble Thread
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#89
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Re: Official Rebound Rumble Thread
The rules are simple, scoring will be much faster, the manual is shorter, etc. The GDC has done well here.
The Field Tour videos on their YouTube account are must-watch videos. The first in the series is here. They should answer many questions about the game in an accessible way. Measurements can be found in the video for some parts. You should watch these videos. |
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#90
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Re: Official Rebound Rumble Thread
The only thing I don't like is that you have to put the balls in your opponent's possession in order to score.
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