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#1
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Re: Strategies for Rebound Rumble
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#2
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Re: Strategies for Rebound Rumble
http://www.youtube.com/watch?v=IaFiC..._order&list=UL is the first in the series of 5.
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#3
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Re: Strategies for Rebound Rumble
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#4
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Re: Strategies for Rebound Rumble
Message 13 provides a link to the episodes of the field tour, but it starts at episode 2. I've looked for episode 1 with no luck (too much search noise on utube). Is the first one worth watching? (the others were.) Where is the first one?
Steve K of 1288 |
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#5
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Re: Strategies for Rebound Rumble
I was thinking that if you had a robot that could score in the lower or middle hoops 90% to 100% of the time it could stay in position right up against the hoop, then we could have another robot picking up balls scored from the feeder and shooting them right at the collection system. If they are aimed well and they can be moved before there are 3 in possession of a robot, then we could really rack up a lot of points.
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#6
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Re: Strategies for Rebound Rumble
I saw a note there that said they decided not to publish the first episode, so it starts with episode 2.
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#7
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Re: Strategies for Rebound Rumble
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#8
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Re: Strategies for Rebound Rumble
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#9
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Re: Strategies for Rebound Rumble
Extra balls not placed on robots will be put on the co-op bridge. An autonomous program could suck those balls up after firing the two balls already on. This will be the equivalent of the double hang this year for autonomous.
Two balls will be placed on the alliance bridges. A team with a "tipper" could gain a speed advantage by placing one ball from that robot on the co-op bridge, grabbing the balls from the alliance bridge, and then another robot (or the same, but only after firing the one ball) could take the center ball. I'm meandering a bit, but a device to tip the balances will be useful on any team's robot and should be incredibly easy to implement. |
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#10
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Re: Strategies for Rebound Rumble
so is their a 84" height limit of the robot on its scoring side? And where does it say that a robot can't touch the basketball hoops while scoring?
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#11
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Re: Strategies for Rebound Rumble
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Also, what would be good for scoring is to not be in the key unless you have an extremely reliable shooter. A bot with 6 or 8 wheel tank drive, or even 4 wheel drive will be hard to move from the side if it has a low center of gravity, and will not move and make it easy to score quick baskets close to the hoops. |
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#12
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Re: Strategies for Rebound Rumble
someone on my team today said that we should calculate the Center of Mass for each robot and calculate the I value so we will be able to balance the bots in the end game efficiently!
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#13
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Re: Strategies for Rebound Rumble
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Perhaps aiming at a certain point on the rim to bounce the ball in would work - FIRST must've replaced the springs for a reason. |
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#14
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Re: Strategies for Rebound Rumble
also there is nothing stopping you from going onto the fender as of right now.
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#15
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Re: Strategies for Rebound Rumble
What about building a super small robot that is great at climbing the bridges? Their likely won't be 24 teams that can score hoops or shoot balls, so if a top alliance's 3rd robot gives them a huge advantage in getting 3 teams balanced for 40 points, I think they could be valuable.
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