|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
Granted, getting your 3rd robot to go for the coopertition bonus isn't a bad idea. |
|
#2
|
||||
|
||||
|
Re: Deciding which bridge to go for
Quote:
|
|
#3
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
2 Robots on your bridge = 20 Points 3 Robots on your bridge = 20 Points (For Qual. matches) Having 2 go up is best, then get your 3rd one to go for the coopertition. |
|
#4
|
||||
|
||||
|
Re: Deciding which bridge to go for
Quote:
In Elims: 1 Robot on your bridge = 10 Points 2 Robots on your bridge = 20 Points 3 Robots on your bridge = 40 Points So 3 robots on your alliance's bridge would equal TWICE as much as 2 during Elimination matches, where Qualifying points from the Coopertition bridge would no longer matter. |
|
#5
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
|
|
#6
|
||||
|
||||
|
Re: Deciding which bridge to go for
Quote:
Case 1. Your suggestion: Other alliance: 2 robots on their bridge. 20 points. Our alliance: 2 robots on our bridge. 20 points. No coopertition bonus. Case 2. My suggestion: Other alliance: 1 robot on their bridge, one on coopertition bridge. 10 points. Our allaince: 1 robot on our bridge, one on coopertition bridge. 10 points. 2 Coopertition bonus points. Either way it wouldn't affect the match outcome (win/loss), but ALL teams involved benefit from a coopertition bonus. This result is repeatable and consistent in all scenarios. Since the end all be all for ranking is the qualification score, Case 2 always comes out on top by this numerical analysis. |
|
#7
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
I think we have a misunderstanding... In your scenario #2 there are 3 robots not on a bridge. I am saying that you have 2 of your 3 alliance robots go for YOUR bridge to get 20 points. Then make your 3rd one go for the coopertition. |
|
#8
|
|||
|
|||
|
Re: Deciding which bridge to go for
What percentage of robots will have the ability to climb on a bridge? As noted elsewhere, the bridges will not stay tilted for access by themselves. This means if you intend to get onto a bridge, your robot has to be designed for it. It will take good choreography to depend on an alliance partner already on a bridge to allow other alliance robots to join them there.
|
|
#9
|
||||
|
||||
|
Re: Deciding which bridge to go for
Getting onto a bridge is relatively easy if you have a frame with an angled bottom, much like tanks have. Then your robot can just drive at the bridge and it'll be pushed down as you go over it.
@Bill_B: Say the Red alliance gets to the coopertition bridge first. They get on, then drive to the other side to allow the Blue robot on. Red then backs up to balance the bridge while Blue is relatively motionless. |
|
#10
|
|||
|
|||
|
Re: Deciding which bridge to go for
I'm not certain, but I don't think that you can just drive at the bridge. When there is no external force on the bridge, the bridge remains parallel to the ground, meaning that you have to have some way of pushing it down, or cooperatively have an alliance member who can lift it up, as seen in the game animation.
|
|
#11
|
||||
|
||||
|
Re: Deciding which bridge to go for
Quote:
|
|
#12
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
|
|
#13
|
|||
|
|||
|
Re: Deciding which bridge to go for
I'm starting to think that with the Coopertition bridge, maybe we should try and organize/create a standardized system of some sorts to communicate across the field on whether or not to go for the Coopertition bridge...it could probably wait until after Stop Build Day(pains me to say that and not ship day
), but just something to keep in mind |
|
#14
|
|||||
|
|||||
|
Re: Deciding which bridge to go for
Quote:
off: no meaning blinking red: heading for red ramp blinking green: heading for coopertition ramp blinking blue: heading for blue ramp Sometime during the match, the drivers would trigger the appropriate light to signal their intentions. The team colored lights are more for the benefit of intrateam communication. If there are green blinking lights on opposite sides of the field, both alliances will know they are going for a coopertition score, and which robots will be trying it. When two robots approach a ramp, the first one drives up on, and drives forward to tip the ramp to the second robot, then cuts power to the wheels so it can be pushed. The second robot pushes the first robot up the ramp until it becomes balanced. This bit of "ramp etiquette" establishes which robot controls the balancing, so the two robots on the ramp don't end up fighting each other. Thoughts? |
|
#15
|
|||
|
|||
|
Re: Deciding which bridge to go for
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|