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#1
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Re: Ball Launchers? Ideas?
Careful about saying that there is no reload time. In 2006 our shooter would have to get back up to speed after shooting only a couple balls. You lose a lot of energy when you shoot a ball.
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#2
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Re: Ball Launchers? Ideas?
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Unless you have a really well coordinated alliance partner to line them infront of you, then push them into your intake as you shoot... ![]() |
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#3
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Re: Ball Launchers? Ideas?
What powered your shooter a CIM?
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#4
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Re: Ball Launchers? Ideas?
Our team was starting to think about a pnuematic piston that shot-puts the ball through a barrel at the target.
Any suggestions? |
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#5
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Re: Ball Launchers? Ideas?
I would stray away from that idea. Pneumatics (in my experience) are much better for power than for speed. Maybe use your pneumatics to load a spring?
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#6
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Re: Ball Launchers? Ideas?
Use smaller diameter cylinders they travel faster. We used them in breakaway with success. The important part was speed not necessarily mass behind the strike. KE = 1/2MV^2 I guess.
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#7
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Re: Ball Launchers? Ideas?
Power is speed. And pneumatics do not have power, they have huge amounts of force, at the tradeoff of speed. Power = F x V, don't lose the value of a scientific term by colloquially equating it with something entirely different.
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#8
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Re: Ball Launchers? Ideas?
This is what we had http://www.chiefdelphi.com/media/photos/23042
What we learn is back spin is very useful to keeping the ball going long distance. Flywheel needs to be heavy. This insures very little speed loss when shooting. We had a pneumatics ball stepper. This made sure the next ball did not drop until the wheel had enough time to be at the right speed. We would shoot 9 balls in 7 second with 80 % score rate. This year is much different you have to arc the ball it is not a straight shot. |
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#9
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Re: Ball Launchers? Ideas?
Team 25 had a pretty nifty shooter in 2006.
I seem to recall that teams that shot the ball with a single wheel that gave it a lot of backspin, did really well. Of course the backboard messes up that idea a little bit, you have to aim for the sweet spot, a certain height above the basket. |
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#10
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Re: Ball Launchers? Ideas?
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Think of how your rotational velocity of your pitchers, pitch of the launcher, and distance from the hoop go into arcing the ball instead of launching it. |
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#11
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Re: Ball Launchers? Ideas?
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edit: also look at the teams that were successful in 2009, although the number of balls was different, there were a lot of teams that scored consistently by getting right next to the target and dumping the balls in Last edited by MrForbes : 08-01-2012 at 11:13. |
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#12
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Re: Ball Launchers? Ideas?
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#13
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Re: Ball Launchers? Ideas?
I don't know about that, I got to hang out with the Falcons (team 842) yesterday, and we seemed to have more success getting the ball in using the backboard and backspin, than we did lobbing it.
But it's still pretty early in the season, hopefully we'll see some youtube action this week that will astound us all |
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#14
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Re: Ball Launchers? Ideas?
Quote:
![]() Last edited by Sean Raia : 08-01-2012 at 10:49. |
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#15
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Re: Ball Launchers? Ideas?
This Thread has absolutely EXPLODED. Its great to see so many people thinking about this.
My two cents. Speed. Both in terms of muzzle velocity and reload time. A variable initial velocity is a great idea. Very important. Accuracy/Consistency. With wheels you run into the issue of spin (which can be tweaked to even remove air resistance from the equation). Deformation is also a big problem because that compressed force will make the ball wobble when fired. (Although nominal, i need to look further into this) Range. Simple enough. Must be consistent and long enough to provide for as many scoring opportunities. Now. If you can set the launcher to 45 degrees and leave it there it makes the equation for finding the velocity to shoot an optimum parabola. And you can limit the number and size of moving parts with a fixed angle shooter. (Hint Hint, Programmers this is way easier than solving an equation with both V and theta in it) Thanks for reading! Thomas 1939 |
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