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  #31   Spotlight this post!  
Unread 07-01-2012, 22:53
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Re: Strategies for Rebound Rumble

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Originally Posted by Hallry View Post
Does anyone know what the first was supposed to be about, and why they decided to suddenly not release it? In the series, they say it has 6 parts, while now it only has 5.
Just go to episode 2 and read the note.
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There is no Episode 1. While we love this whole series, we decided not to publish Episode 1 because the animated character was exasperating and seemed like a merchandising opportunity.
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Unread 07-01-2012, 23:05
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Re: Strategies for Rebound Rumble

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Originally Posted by Silver218 View Post
For any defensive bots, what would be your teams strategy? We have talked about a defensive bot to possibly block shots from opposing teams
Based on what I've seen from the rules, I think a defensive strategy is not a good idea:
  • G14: "Strategies that use Basketballs to either aid or inhibit balancing of any Bridge are not allowed." --There goes one defensive strategy.
  • G20: "Robots in contact with the carpet on their Alliance Station end of the Court are limited to 60 in tall. Otherwise, Robots are limited to 84 in tall." --Your Alliance Station is where your opponents score this year; a 60-inch tall robot leaves the second and third rows open for scoring. Clearly, blocking is being discouraged.
  • G23: "Robots on the same Alliance may not work together to blockade the Court in an attempt to stop the flow of the Match. This rule has no effect on individual Robot-to-Robot defense." G24: "Intentionally falling down or tipping over to block the Court is not allowed." G25: "Robots may not contact or otherwise interfere with the opposing Alliance Bridge. . . . If the act of Balancing is interfered with, also a Red Card and the Bridge will be counted as Balanced." --More strategies for defense downplayed.
  • G28: "Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge." --According to the Blue Box, "This rule applied at all times, no matter who initiates the contact, see [G44]." In other words, you can take advantage of an annoying robot in your Key, Alley, or Bridge (just don't violate [G45]), so it's best to stay away from those areas.
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  #33   Spotlight this post!  
Unread 07-01-2012, 23:06
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Re: Strategies for Rebound Rumble

Extra balls not placed on robots will be put on the co-op bridge. An autonomous program could suck those balls up after firing the two balls already on. This will be the equivalent of the double hang this year for autonomous.

Two balls will be placed on the alliance bridges. A team with a "tipper" could gain a speed advantage by placing one ball from that robot on the co-op bridge, grabbing the balls from the alliance bridge, and then another robot (or the same, but only after firing the one ball) could take the center ball.

I'm meandering a bit, but a device to tip the balances will be useful on any team's robot and should be incredibly easy to implement.
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Unread 07-01-2012, 23:13
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Re: Strategies for Rebound Rumble

so is their a 84" height limit of the robot on its scoring side? And where does it say that a robot can't touch the basketball hoops while scoring?
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Unread 07-01-2012, 23:18
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Re: Strategies for Rebound Rumble

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Originally Posted by om23 View Post
so is their a 84" height limit of the robot on its scoring side? And where does it say that a robot can't touch the basketball hoops while scoring?
It doesn't specifically say you can't touch the hoops, but if you damage them, it will be a penalty under the safety rules, and yes, the most is 84" on the scoring half.

Also, what would be good for scoring is to not be in the key unless you have an extremely reliable shooter. A bot with 6 or 8 wheel tank drive, or even 4 wheel drive will be hard to move from the side if it has a low center of gravity, and will not move and make it easy to score quick baskets close to the hoops.
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Unread 07-01-2012, 23:19
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Re: Strategies for Rebound Rumble

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Originally Posted by om23 View Post
so is their a 84" height limit of the robot on its scoring side? And where does it say that a robot can't touch the basketball hoops while scoring?
Actually, there's a universal 84' limit, and a 60' limit if you're on your opponents' side of the Court. Also, you must begin at under 60'.
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Unread 07-01-2012, 23:20
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Re: Strategies for Rebound Rumble

someone on my team today said that we should calculate the Center of Mass for each robot and calculate the I value so we will be able to balance the bots in the end game efficiently!
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Unread 07-01-2012, 23:21
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Re: Strategies for Rebound Rumble

It was shot down in our meeting, so here is my idea:

Make a robot with a ramp allowing another robot to drive on top of you, and you then solve the problem of how to get 3 robots on the bridge. Also, you can use it with your opponent's robot so you and your opponent can easily balance on the Coop bridge together as one entity rather than two.
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Unread 07-01-2012, 23:22
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Re: Strategies for Rebound Rumble

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Originally Posted by Tetraman View Post
It was shot down in our meeting, so here is my idea:

Make a robot with a ramp allowing another robot to drive on top of you, and you then solve the problem of how to get 3 robots on the bridge. Also, you can use it with your opponent's robot so you and your opponent can easily balance on the Coop bridge together as one entity rather than two.
I see that as the "Work 100% of the time defensive robot that does not ever play offense."

In other words, for a defensive robot would just dominate with that!
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Unread 07-01-2012, 23:25
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Re: Strategies for Rebound Rumble

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Originally Posted by SuperNerd256 View Post
I see that as the "Work 100% of the time defensive robot that does not ever play offense."

In other words, for a defensive robot would just dominate with that!
The bottom half of the robot could still pass around balls to your team mates on the other side of the field.

But since the rest of the team wanted a very offensive robot, I stood down and will love to see any other team take that on.
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Unread 07-01-2012, 23:26
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Re: Strategies for Rebound Rumble

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Originally Posted by Tetraman View Post
It was shot down in our meeting, so here is my idea:

Make a robot with a ramp allowing another robot to drive on top of you, and you then solve the problem of how to get 3 robots on the bridge. Also, you can use it with your opponent's robot so you and your opponent can easily balance on the Coop bridge together as one entity rather than two.
That's genius!

Of course, you'd still need to make the robot able to score baskets, but still!
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Unread 07-01-2012, 23:29
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Re: Strategies for Rebound Rumble

I mean, I imagine one robot right under the Inbounder, and with a high powered burst of speed you rocket the ball straight from the Inbounder to the other side of the field (and up your bridge too, if you set it right). Imagine how easy that would make gathering balls to your team mates.
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Unread 07-01-2012, 23:30
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Re: Strategies for Rebound Rumble

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Originally Posted by MathMaven View Post
That's genius!

Of course, you'd still need to make the robot able to score baskets, but still!
The robot, provided it is a kitbot/KoS/similar pattern, would not rest on the middle of the robot. Make a hole in whatever surface you would use in the center, where wheels would not touch, and throw balls through there.
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Unread 07-01-2012, 23:32
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Re: Strategies for Rebound Rumble

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Originally Posted by Tetraman View Post
It was shot down in our meeting, so here is my idea:

Make a robot with a ramp allowing another robot to drive on top of you, and you then solve the problem of how to get 3 robots on the bridge. Also, you can use it with your opponent's robot so you and your opponent can easily balance on the Coop bridge together as one entity rather than two.
sounds like this http://www.wildstang.org/main/video.php?year=2001
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Unread 07-01-2012, 23:47
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Re: Strategies for Rebound Rumble

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Originally Posted by Tubatroopa View Post
The challenge in making a rampbot will definitely be overcoming the 14-inch protrusion limit, a constraint this robot didn't have.
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