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View Poll Results: Do you like this part of the game.
Yes 83 76.15%
No 26 23.85%
Voters: 109. You may not vote on this poll

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Unread 08-01-2012, 09:01
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Coopetition Ramp

Would like to see your thoughts on this part of the game.
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Unread 08-01-2012, 09:05
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Re: Coopetition Ramp

I say bring it on. Work together, and you both seed better. Makes for a nice challenge in qualification matches.
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Unread 08-01-2012, 09:05
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This ramp will be key. I have a feeling a lot of teams won't review the ranking system this year and it will bite them at their first event. You will see a top 8 much similar to that of 2010 (BreakAway)
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Unread 08-01-2012, 09:12
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Re: Coopetition Ramp

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Originally Posted by nuggetsyl View Post
Would like to see your thoughts on this part of the game.
I think teams that are used to working with one another (like you guys and 103 or 1114 and 2056) will be able to make this work out more often than not but I can't see pulling this off with any random team. It's gonna be hard enough getting on your own ramp with your own alliance teammates much less your opponents who you may not have had a chance of brokering a deal with. it does require some co-ordination to pull this off.
I like this Coopetition MUCH better than last year where most teams just chose to ignore it and even some competitions didn't bother with it.
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Unread 08-01-2012, 09:25
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Re: Coopetition Ramp

I'm not sure yet, we'll see.
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Unread 08-01-2012, 09:28
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Re: Coopetition Ramp

Does this ramp become an alliance ramp in eliminations? Meaning, in the eleimination rounds does this ramp mean nothing or can like the 3rd red/blue alliance member use it to get 10 points?
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Unread 08-01-2012, 09:42
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Re: Coopetition Ramp

No the coopetition ramp has nothing to do with the playoffs.
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Unread 08-01-2012, 09:56
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Re: Coopetition Ramp

Quote:
Originally Posted by Koko Ed View Post
I think teams that are used to working with one another (like you guys and 103 or 1114 and 2056) will be able to make this work out more often than not but I can't see pulling this off with any random team.
You think? If one robot drives on, tips the ramp down, lets the other hold it, drives back and locks into place, the other robot should be able to drive on and balance -- keep one stationary, let the other do the balancing (probably with accelerometer assist).

It won't be easy per se, but I don't think it requires any amazing pre-ship coordination between teams.

Quote:
Originally Posted by Koko Ed View Post
It's gonna be hard enough getting on your own ramp with your own alliance teammates much less your opponents who you may not have had a chance of brokering a deal with.
That's what makes this true coopertition -- you have to talk to your opponents before each match to coordinate who is going to balance with who, and how. The fact that you can't talk to each other while trying to balance makes the beforehand communication absolutely critical.

I think it's pretty ingenious.
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Unread 08-01-2012, 10:37
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Re: Coopetition Ramp

We tossed out some methods for on-field communication in this thread:
http://www.chiefdelphi.com/forums/sh...threadid=99428
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Unread 08-01-2012, 10:52
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Re: Coopetition Ramp

Teams that have operational previous year robots should practice balancing robots on a ramp copy of this years piece. We are looking at doing this just to see how hard it will be to coordinate with another driver in achieving the balance and get some training in on it.
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Unread 08-01-2012, 12:19
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Re: Coopetition Ramp

While we're on the subject of ramps, did anyone else notice the little note from the GDC that said:
"As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot."

They kind of are trying to give themselves a get out of jail free card if the point system turns out to not work.
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Unread 08-01-2012, 12:23
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Re: Coopetition Ramp

Quote:
Originally Posted by AlexD744 View Post
While we're on the subject of ramps, did anyone else notice the little note from the GDC that said:
"As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot."

They kind of are trying to give themselves a get out of jail free card if the point system turns out to not work.
This refers to the alliance bridges, not the Coopertition bridge.
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Unread 08-01-2012, 12:26
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Re: Coopetition Ramp

i think the coopertition bridge really is exactly what the spirit of FIRST is about, working with your own alliance members becomes just as important as working with the opposing alliance. i like it, it's an interesting twist.

on that note, i feel it might be important to have us share information regarding our weights and centers of gravity prior to a regional here, so that teams can adequately match up who can balance who, etc. i feel like it'd be useful.
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Unread 08-01-2012, 12:46
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Re: *Coopertition* Ramp

This idea is a very unique and ingenious way to promote Coopertition that I hope the GDC puts into use for years to come. I think you will see more Coopertition this year than ever.

Last year at the events I attended I only saw a few cases of Coopertition (sharing minibots for those of you who don't know) and in most cases it was in eliminations within an alliance. The problem, in my opinion, with last year was if you shared a minibot with another team who was not on your alliance you risk eventually loosing to them (if you did not take the minibot away from them when you played against them).

This years Coopertition eliminates that problem by making it relatively useless in the finals (unless you are trying to win the award), and only beneficial in the quals.

I see what you did there GDC...
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Unread 08-01-2012, 12:53
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Re: *Coopertition* Ramp

Anyone have any answers about the legality of hooking onto alliance member robots on the bridges? Hooking onto opponents are clearly off limits, but never mentioned alliance members.
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