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Unread 08-01-2012, 13:16
team698 team698 is offline
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Re: Drag coefficient of 2012 Game Piece

The indoor skydiving is a dead end because the force of drag is directly proportional to the speed of the game piece. (I can't imagine that the speeds will approach that of skydiver at terminal velocity) The coeffient of drag can be determined mathmatically, look up the equation, or experimentally if you can find a room whose air density is similar to the playing field and if you know the velocity that your game piece will be launched at.
 


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