Go to Post I remember going to Houston in 1998 and seeing a bot that could move sideways. Talk about inspiring... - Ken Patton [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 08-01-2012, 16:21
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,521
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: New Qualification and seed method.

Quote:
Originally Posted by DjMaddius View Post
Balancing may not be as difficult as you think it will be. Check out this:
http://youtu.be/-AMaqqmoLgQ?t=1m27s

28 inches away from center and 2 batteries on one end will still be balanced. I'm sure all of you know, those batteries have some weight to them also. So, balancing may not be too difficult though getting 2 bots on it at the end of the match quickly may be. Especially from opposite ends of the field being both bots getting on from each end instead of one following the other on directly behind.
So, the bridge stays balanced with a moment of up to 60 ft*lbs of torque (assuming 13ish lb batteries). However, that still means you've got to precisely position your robot with 5" or so (assuming a long robot with the edge of it's frame at one extreme), and I wonder how the dynamics of a dynamic ramp coming from tilted to horizontal plays with that number.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
Reply With Quote
  #2   Spotlight this post!  
Unread 08-01-2012, 16:29
mathking's Avatar
mathking mathking is offline
Coach/Faculty Advisor
AKA: Greg King
FRC #1014 (Dublin Robotics aka "Bad Robots")
Team Role: Teacher
 
Join Date: Jan 2005
Rookie Year: 1999
Location: Columbus, OH
Posts: 639
mathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond repute
Re: New Qualification and seed method.

Try to think of getting other robots to balance with you on the bridge as an engineering challenge for you. If your robot is good at it, then you can probably get the coopertition bonus in most of your matches.
__________________
Thank you Bad Robots for giving me the chance to coach this team.
Rookie All-Star Award: 2003 Buckeye
Engineering Inspiration Award: 2004 Pittsburgh, 2014 Crossroads
Chairman's Award: 2005 Pittsburgh, 2009 Buckeye, 2012 Queen City
Team Spirit Award: 2007 Buckeye, 2015 Queen City
Woodie Flowers Award: 2009 Buckeye
Dean's List Finalists: Phil Aufdencamp (2010), Lindsey Fox (2011), Kyle Torrico (2011), Alix Bernier (2013), Deepthi Thumuluri (2015)
Gracious Professionalism Award: 2013 Buckeye
Innovation in Controls Award: 2015 Pittsburgh
Event Finalists: 2012 CORI, 2016 Buckeye
Reply With Quote
  #3   Spotlight this post!  
Unread 06-03-2012, 11:12
Greg Leighton's Avatar
Greg Leighton Greg Leighton is offline
Registered User
FRC #2337 (EngiNERDs)
Team Role: College Student
 
Join Date: Jan 2011
Rookie Year: 2008
Location: Grand Blanc, MI
Posts: 31
Greg Leighton is an unknown quantity at this point
Re: New Qualification and seed method.

Figured I'd give this thread a bump.

Now that week one has passed what does everyone think about how the ranking system has worked thus far?

What do you think about the coopertition bridge and how big of a factor it plays in team rank?

What do you think of any of the pre-conceived notions you had before?

Glancing over the week one regionals I see that 5 of the 8 had a top seed with the highest number of coopertition points. Considering the number one seed won in every regional except Alamo, I am of the opinion that the coopertition bridge is very important maybe even the top objective in any qualifying match. As powerful of a ranking factor the bridge is, I probably wouldn't change it because it adds to the excitement of this game. Many times during Kettering I could get excited even if a team was about to lose a match because they were going for a last second coopertition balance.

As for hybrid, I think it is important without the seeding implications and even more important with them, further adding to the excitement of hybrid. I think its a good metric of a quality robot so I agree with using it as the first tie breaker in seeding.
Reply With Quote
  #4   Spotlight this post!  
Unread 06-03-2012, 11:30
JABot67 JABot67 is offline
Unregistered User
AKA: John Bottenberg
FRC #2930 (Sonic Squirrels)
Team Role: Engineer
 
Join Date: Feb 2009
Rookie Year: 2007
Location: Redmond, WA
Posts: 328
JABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond reputeJABot67 has a reputation beyond repute
Re: New Qualification and seed method.

Quote:
Originally Posted by Greg Leighton View Post
Glancing over the week one regionals I see that 5 of the 8 had a top seed with the highest number of coopertition points. Considering the number one seed won in every regional except Alamo, I am of the opinion that the coopertition bridge is very important maybe even the top objective in any qualifying match.
You guys definitely had the right idea at Kettering with going for the Coopertition bridge every match. My jaw dropped when I realized Friday night that the EngiNERDS had a higher seeding score than us with almost half their points coming from Coopertition. We only had 2 Coopertition points on Friday but were undefeated.

I do think that if every team tries their best for the Coopertition bridge in the qualification matches, then the 1st seeds would win less often. 4161 won San Diego by focusing just on the Coopertition bridge in quals, but something tells me this was because the best scorers were situated outside the top 8 and therefore were split up. If 4161 and Code Orange tried going against an alliance with 2 good scorers, I don't see them winning.
__________________
John Bottenberg - University of Michigan '14 - Microsoft
FLL Team "Dark Matter": 2003-2005
Robofest Team "Dark Matter": 2005-2008
Team 67 Programmer: 2007-2010
Team 3322 Programming Mentor: 2012-2014
Team 2930 Engineering Mentor: 2015-????
Reply With Quote
  #5   Spotlight this post!  
Unread 06-03-2012, 12:01
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 804
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: New Qualification and seed method.

I generally like this system. They wanted to make coopertition really important, and they have succeeded in doing it in a really fun way.

It is a little unfortunate that teams with good allies (hybrid scorers) get a tiebreaker boost in addition to the wins they are likely to get by having good allies. But I prefer this to basing tiebreakers on opponents' scores, which creates incentives to score on oneself. This way, a team has the ability to directly impact their own tiebreakers by having a good Hybrid mode, which is great.

Teams with tough schedules have the significant benefit of good teams to balance with on the coopertition bridge. It is great that there are seeding benefits for easy OR hard schedules.
Reply With Quote
  #6   Spotlight this post!  
Unread 06-03-2012, 12:37
Jaxom Jaxom is offline
Registered User
AKA: Michael Hartwig
FRC #1986 (Team Titanium)
Team Role: Mentor
 
Join Date: Apr 2010
Rookie Year: 2008
Location: Lee's Summit, MO
Posts: 379
Jaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant future
Re: New Qualification and seed method.

We understood the importance of the Coopertition bridge ahead of time & were ready to deal with it. It obviously helped; we had 26 qualification points (with 1 loss) as compared to the undefeated #2 seed with 22 QPs.

I like having the 2-alliance interaction requirement; I think that adds significantly to the game. It's a huge factor, but I personally would like to have seen the importance be a bit lower than it is. Maybe have wins be 3 points (or even 4) and keep the coopertition points where they are at 2 for a balance and 1 for a fully-supported attempt.
__________________


Mentor http://www.teamtitanium.org/
Reply With Quote
  #7   Spotlight this post!  
Unread 06-03-2012, 13:26
mott's Avatar
mott mott is offline
Registered User
AKA: Mike Ott
FRC #1619 (Up-A-Creek Robotics)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Niwot, CO
Posts: 106
mott is on a distinguished road
Re: New Qualification and seed method.

I agree 100% with Jaxom...this aspect of the game and "coopertition" with the opposing alliance is interesting and adds to the game but the importance is just too high in my opinion. Maybe I'm just too competative but I still like to see winning be the most influential factor in the ranking systems. Jaxom's suggestion of 3 points for a win and only 2 for a coopertition might be the right mix...There's always IRI!
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 18:17.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi