|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
pneumatics or motors?
In this year's game you can either. My team's inexperienced with pneumatics and more experienced with using motors. But using pneumatics this year seems more beneficial.
What are the pros and cons of each for this year's game? For your ball shooting mechanism? Last edited by om23 : 09-01-2012 at 19:52. |
|
#2
|
||||
|
||||
|
Re: pneumatics or motors?
Using pneumatics vs motors in what aspect? We need more detail before we can comment.
|
|
#3
|
|||
|
|||
|
Re: pneumatics or motors?
Agreed. While I wouldn't use pneumatics for certain applications (like driving my drivetrain), I would definitely use them over motors in other applications (such as linear movement).
|
|
#4
|
|||||
|
|||||
|
Re: pneumatics or motors?
Don't be lulled into false hope with the number of available motors. Add too many or have several running at the same time can cause you to draw the battery down to critical levels. Remember that the Crio will automatically disable all outputs when the battery voltage falls to 5.5 volts. It will generally reboot if the battery voltage falls to 4.5 volts for a short time. You are being given more motors to choose from for your particular design. Use them wisely.
|
|
#5
|
|||
|
|||
|
Re: pneumatics or motors?
ahh sorry guys. My bad. What I mean: pneumatics or motors for shooting?
|
|
#6
|
|||
|
|||
|
Re: pneumatics or motors?
Depends on your design. In my opinion, based off of tons of research, pneumatic rams would need reloading, and would have not as much power as motor powered shooters. For shooting basketballs, just use motors.
|
|
#7
|
|||
|
|||
|
Re: pneumatics or motors?
I didn't see a possible way to use pneumatics to shoot consistently. You have to have a huge amount of force just to get the ball to move. My team tried it with a tennis ball earlier in the year to test the idea of shooting anything using pneumatics, and it barely made it 10 feet. That was with all the air pressure they wanted to use. They didn't have a tank restriction and didn't use just 60 working psi. It was unimpressive. I could be wrong, and there could be a genius way to use them. But right now using a baseball pitching design seems to be the only viable option to keep a consistent shot while it being reasonable in the sense that you can do it more than once.
|
|
#8
|
|||
|
|||
|
Re: pneumatics or motors?
I just don't see any way that you can flow enough air to move a piston fast enough to launch a ball any impressive distance. For close up action that may work fine, but the maximum valve port diameter restrictions in the rule book just seem too restrictive to do anything worth while.
|
|
#9
|
||||||
|
||||||
|
Re: pneumatics or motors?
Quote:
Last edited by Joe Ross : 09-01-2012 at 22:12. |
|
#10
|
||||
|
||||
|
Re: pneumatics or motors?
Quote:
|
|
#11
|
||||||
|
||||||
|
Re: pneumatics or motors?
Quote:
|
|
#12
|
||||
|
||||
|
Re: pneumatics or motors?
If you want to see pneumatic shooting at its best, check this out:
http://www.youtube.com/watch?v=cdzpC...&lf=plpp_video close up CAD rendering of the robot: http://www.teamtitanium.org/images/09botfull.jpg I got to see this robot up close when it was in use for Lunacy, it was a really beautiful job! |
|
#13
|
||||
|
||||
|
Re: pneumatics or motors?
Quote:
Quote:
![]() Take a 12" cylindar. lock it 1/2 way (mechanical lock like a fence latch). pressurize the cylindar. release the lock and see how fast the cylindar reacts and how far you shoot the ball. oh, I'd put a hard stop on the rod so you dont damage the cylindars end cap ![]() |
|
#14
|
|||
|
|||
|
Re: pneumatics or motors?
I dont think that will work very well Daniel.. We tried something like that on the 1st day, and the output port limits the speed at which the cilinder will react.. Very unimpressive.. Now if you could open one side with a huge port, that would be a different ball game..
|
|
#15
|
||||
|
||||
|
Re: pneumatics or motors?
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|