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#1
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Re: Ball Trajectory Planning
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Here's an Octave/Matlab script that does the estimation (working with iterative solution... no calculus involvement yet.. which seemed rather difficult to do) https://bitbucket.org/ultimatebuster...12/bbairdrag.m |
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#2
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This both increases the effective diameter of the ball and changes every other aerodynamic factor. The bumps will act to actually REDUCE overall drag by reducing pressure drag significantly; but it increases skin friction drag which increases the affect of most aerodynamic forces, including magnus effects. (same way that the little holes in a golf ball work... increase range, make it harder to remain accurate). Just saying... if you want to be ultra accurate, you're forgetting some stuff. And to anybody that thinks it won't end up coming down to testing and evaluation... well... good luck with that. Most of these simple equations are made with some extreme aerodynamic simplifications that will introduce an error of 10-25% in your calculations anyways. Drag WILL be important. Magnus effect MIGHT be (depends on your launching mechanism). Being able to adjust your scaling factors (you should definitely have these) on the fly, mid-match, will probably be a nice thing to have. I'd give you the math... but you either wouldn't understand it, or already know it. Last edited by Dan.Tyler : 10-01-2012 at 13:06. Reason: Quote box mishap... |
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#3
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Re: Ball Trajectory Planning
I think the general agreement by most is that the math is VERY complex if you include all the contributing factors, but in reality it's not that important in the long run. I think teams should definitely put thought into the trajectory of their throwers, but anything beyond simple kinematic equations is going to be wasted effort. I think the quote from Ian Curtis put it best,
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#4
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Re: Ball Trajectory Planning
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But, some people still like to do the math. So I thought I'd hand over a few more tidbits of information like the word "boundary layer" to open a world to as much math as they could possibly want (and the realization that all the math in the world can't describe how air behaves) |
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#5
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Re: Ball Trajectory Planning
See this thread: http://www.chiefdelphi.com/forums/sh...ad.php?t=99485
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#6
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Re: Ball Trajectory Planning
I cooked this program up a while ago... more like more than a year ago, and I'm not sure how it still works, but it does. Based entirely on the metric system, uses meters/kilograms/seconds/degrees/jouiles/etc std SI units.
I planned on making it able to work backwards using given variables but never got that far. Feel free to edit, compile and post. Executable in the zip, scource in the .c file. |
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