Go to Post Active control of game pieces throughout all stages of your robot's interactions with it is critical. Never let gravity/inertia control the game piece. If you want a game piece to go somewhere, you MAKE it go there. - Jeremy Germita [more]
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Unread 10-01-2012, 09:19
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Re: Shooting from opposite side of the field

I wanted to add a spreadsheet I made to this thread. It helps with calculations for the ideal projectile in a variety of circumstances. Most importantly, it helps with the case of a fixed-velocity varying-angle shooter, as well as other cases. Please see my blog post about it: link

It doesn't take the drag into account, but will give an order of magnitude for different situations. It also tells you how much variation in your velocity or angle there would be between each of the hoops, so there is an indication of how much tolerance there is on the velocity or angle.
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