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#46
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Re: Air Defense System
Did a mentor just seriously suggest that hitting a rapidly moving target by using the provided control and sensors in a FRC environment would be easier than hitting a stationary target? Then rule out the strategy because of the safety concerns regarding a foam ball?
Really? |
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#47
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Re: Air Defense System
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[G20] (emphasis mine) "Robots in contact with the carpet on their Alliance Station end of the Court are limited to 60 in tall. Otherwise, Robots are limited to 84 in tall. Violation: Foul; or Technical-Foul for repeated or continuous violation." |
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#48
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Re: Air Defense System
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A similar idea is with making space objects miss Earth; a small force early in flight can cause a huge gap later. For this, the fact that the shots need to be rather precise means that the fact that time in flight is short wouldn't matter if a decent amount of force is applied. The balls weight will prevent any serious deflection, but a draft from a decently-sized fan (20"?) powered by a few motors should provide quite a bit of push necessary to move anything in it's way.' Edit: And a brilliant idea just occurred to me: Why not have an active targeting system combined with the air knife idea? I.E. A giant fan is always running when needed, producing a huge draft, which is then directed into a controlled funnel system that automatically turns towards and directs the air into the path of inbound basketballs. It'd have the force bonus of a funnel while being capable of constantly hitting the ball, drastically increasing the impulse given to the ball, changing it's course. Last edited by theprgramerdude : 09-01-2012 at 02:55. |
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#49
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Re: Air Defense System
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As for deflection, I think everyone is overestimating the effects of "tiny" disruptions. If I aimed and shot a ball intended for the middle of a hoop, it has more than 5 inches of tolerance in any direction. If it hits the rim or backboard first, there is still a good chance of it scoring. You can't push it far enough. |
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#50
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Re: Air Defense System
I like the idea and in general you only need to impact the trajectory of a ball by a few degrees. We are putting this on our want list and may get to after we bag the robot.
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#51
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Re: Air Defense System
I love the idea.
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#52
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Re: Air Defense System
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Actually, I think I ruled the idea out first on rule <G13>, which has a safety bent to it. And in response to another post, the key is not carpet, it is HDPE. So if my 'bot is entirely in the opponent's key, it is not on carpet, and can extend to 84inches. |
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#53
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Re: Air Defense System
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#54
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Re: Air Defense System
Quote:
The entire key is HDPE. The semicircular velcroed HDPE area is the key. This does not include the rectangular carpet area outlined by the "purely for decoration" tape. |
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#55
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Re: Air Defense System
The key in basketball is generally the entire painted area under the basket. The semi-circle is commonly called the "top of the key". My point here is that if they plan to park on the key and extend, all an opponent has to do is drive into them and they would incur a technical foul.
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#56
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Re: Air Defense System
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#57
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Re: Air Defense System
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#58
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Re: Air Defense System
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